Five Card Quest - Tactical RPG Battles

Five Card Quest - Tactical RPG Battles

by Rocketcat LLC

47 ratings
50 reviews

Archived App

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.

Details

Released
October 29, 2015
Updated
January 14, 2016

Features

Five Card Quest - Tactical RPG Battles video #1 for iPhone
Five Card Quest - Tactical RPG Battles screenshot #2 for iPhone
Five Card Quest - Tactical RPG Battles screenshot #3 for iPhone
Five Card Quest - Tactical RPG Battles screenshot #4 for iPhone
Five Card Quest - Tactical RPG Battles screenshot #5 for iPhone
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About

Engage in challenging turn-based tactical RPG battles with a unique card-based combat system. Strategize your moves with a party of heroes, facing randomly generated dungeons and enemies. Master your hand to overcome tough challenges and defeat the Golden King.

โœ“Card-based combat system
โœ“Turn-based tactical battles
โœ“Randomly generated dungeons
โœ“Party creation with 5 classes
โœ“Challenging gameplay
โœ“Fast-paced combat
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What users say about Five Card Quest

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What's New in Five Card Quest

1.2

January 14, 2016

This app has been updated by Apple to display the Appleย Watch app icon. Thanks for all the feedback so far! This update integrates a lot of suggestions and fix requests we received. Send feedback to @rocketcatgames on twitter or contact us through our support email. - Enemies now have attack indicators on the turn just before they attack. - Combat HUD now shows the remaining enemy count in that battle. - Tapping on the remaining enemy count opens the Enemy Beastiary with descriptions of the remaining enemies. - Pause Dialog now shows what cards each character in your party has. - Game now uses less memory and performs better, especially on older devices. - Many small visual improvements. - Fixes and improvements to combat, card logic and overall gameplay balance. - Fixes and improvements to save game data. More changes: - Tactical Shuffle and Vanish now interrupt across lanes if there's no enemy in the forward lane. - Injury to Insult now shoots the last enemy that was attacked by your party, for extra damage if the last attack was made by an ally rather than the ARcher herself. - Scrollbar added to pre-fight popup enemy list. - If an enemy is at 30% health or under, Mercy range, their health meter will now pulse as an indicator. - Saved games now remember what screen you were last on in the dungeon. - Boon dialog can be closed early by tapping the screen. - Banish now consistently cancels any active attacks on the target enemy. - Mirror Shield nerfs: Reflects 120% damage base instead of 150%. Blocks half the damage of an enemy attack instead of all of it. - Clarified that Mirror Shield also counts as a block. - Changed description of Firestorm to clarify that it requires the Mage to attack after the third turn. - Description of Kick and Bash changed to clarify that it works on Lightweight enemies. - Enemy descriptions changed to clarify which ones are "Lightweight". - Fixed Priest using wrong class title sometimes. - Fixed an exploit with force quitting the game with Mending Boon. - Mage's Arcing Blast now correctly does double damage if it's Shiny. - Fixed a bug with using the Phoenix Feather with 2 dead party members. - Various other fixes, adjustments, and changes based on player feedback. Let us know what else you'd like to see, and thanks for the patience. This game involved a lot of new ground for us, and we'd like to improve on our work in the turn-based RPG genre in the future.

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User reviews

Cool, Half-Baked & Buggy

Rocketcat is the best, and this is a really fun, great game. But for a roguelike, it is a little half-baked, no way to upgrade your characters over time. But worse is how buggy this game is. Crashing. Issues with delayed moves not initiating. Enemies attacks skipping a turn so your counter/blocks donโ€™t land. Spell counters donโ€™t follow any rules. Pretty frustrating. Iโ€™d be happy if the bugs and rules were cleaned up.
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Glitchy after the fourth level

Kept hanging up at the same point in the fourth dungeon. Started over twice with same results

So much potential

And yet so much wasted on cards that don't act the way they're supposed to. That, combined with graphics that glitch sometimes make what could be a great game frustrating enough to rage quit often.

New and Refreshing

4 stars because of lack of updates. Itโ€™s a great game that just isnโ€™t finished but the devs seem like they are done with it. Itโ€™s fun and unique. I really wish theyโ€™d add new character classes. I also wish they would lower gold cost for items at the beginning of the game. Also I ran into a visual glitch bug with a potion heal. Also enemies seem to be a tad off sometimes. They wonโ€™t attack when the indicator says it will. Anyway I want more and I hope to see an updated version.
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Great, but broken.

I love the game! Unfortunately, there are some game-breaking bugs. They're mostly related to the game crashing during a battle (or sometimes, completely glitching out during battle making it nearly unplayable). After restarting, you've lost all your items and health, etc., with nothing to show for it. This ruins all of your strategy planning for the level and has more than once been the direct and instant cause of my defeat.

I would love to return with an updated rating for the game if the battle bug is resolved, because I enjoy playing it up until the inevitable break down.
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Developer apps

User experience

๐Ÿž

Reported Bugs

48 issues

Crashing

Bug

Delayed moves not initiating

Bug

Enemies attacks skipping turns

Bug

Spell counters not following rules

Bug

Hanging up at the same point

Bug

Graphics glitching

Bug

Game crashing during battle

Bug

Game glitching out during battle

Bug

Visual glitch bug with potion heal

Bug

Enemies won't attack when indicator says it will

Bug

Incorrect messages showing up

Bug

Play behaviors not triggering correctly

Bug

Turns play out in baffling sequence

Bug

No visual feedback for whose turn it is, buffs/debuffs, or action timers

Bug

Attack indicators not always accurate

Bug

Enemies don't show up in correct positions

Bug

Attack indicators show up when not supposed to

Bug

Enemies delay attacks for no reason

Bug

Cards that give free turns fail to do so

Bug

Card descriptions lie

Bug

Rogue's vanish causes indefinite disappearance

Bug

Archer's tactical shuffle doesn't interrupt enemy

Bug

Guard's mirror shield blocks all damage

Bug

Archer's injury to insult targets wrong enemy

Bug

Priest's Wither move kills him at low health

Bug

Game permanently hangs on first screen

Bug

Save game corrupted

Bug

Game freezes using certain cards

Bug

Enemies freeze

Bug

Enemies vanish and can't be defeated

Bug

Interrupts suddenly quit working

Bug

Mage's firestorm spell never works right

Bug

Dead enemies stay on screen

Bug

Interrupted enemies stay still

Bug

Lag in some battles

Bug

Confusion about some cards

Bug

Enemies stuck in same position

Bug

Permanently green numbers above heroes

Bug

Captive dodo same color as carpet

Bug

No numbers showed up when attacked

Bug

Cannot read card effects when discarding or stunned

Bug

Enemy effects unclear

Bug

Vanish move prevents attacking

Bug

Enemy doesn't show up again after vanish

Bug

Phoenix feather freezes the app

Bug

Game locked state when using Phoenix feather

Bug

Assassin character opponent bug

Bug

No opponents in battle but full health bar

Bug
โœจ

Requested Features

14 requests

Add new character classes

Feature

Lower gold cost for items

Feature

Add character progression

Feature

Add more depth to progression

Feature

Add more randomization to dungeons

Feature

Add equips for units

Feature

Add monster loot

Feature

Add a tutorial

Feature

Improve card descriptions/clarity

Feature

Add option to view numbers behind cards

Feature

Add more interrupts for other classes

Feature

Balance classes

Feature

Add more cards

Feature

Add hard mode or challenge mode

Feature

FAQ

What kind of game is Five Card Quest?

Five Card Quest is a tactical role-playing game that features turn-based battles with a unique card-based combat system. Players strategize moves using cards from their hand to control a party of heroes through randomly generated dungeons and challenging encounters.

How does the card combat system work?

In Five Card Quest, you have five cards in your hand, and each card represents a different move or action your team of heroes can perform. You must plan your strategy around the cards you have available, making each turn a decision based on your hand and the enemy's actions.

Is Five Card Quest free to play?

Based on the provided information, Five Card Quest is a paid application. It does not appear to have in-app purchases or advertisements, suggesting a one-time purchase model for the full game experience.

What makes the dungeons and battles unique?

The dungeons and battles in Five Card Quest are randomly generated, ensuring that every playthrough offers a different experience. This, combined with 16 different enemy types, each with unique movesets and behaviors, provides significant replay value and requires players to adapt their strategies.

Who is the target audience for this game?

This game is designed for players who enjoy tactical role-playing games that offer a high level of challenge and replayability. It appeals to those who like strategic decision-making, card-based mechanics, and the thrill of overcoming difficult, randomly generated scenarios.