Five Card Quest User Reviews

Customer Experience

Positive experience46.0% of reviews
Neutral16.0% of reviews
Negative experience38.0% of reviews

~ Based on 50 written reviews from the US App Store.

Is Five Card Quest Safe?

Five Card Quest - Tactical RPG Battles appears mostly safe based on user ratings. AppsHunter Safety Score for Five Card Quest is 74/100.

This assessment is based on 47 user ratings, with an App Store average of 3.8/5.

Safety Analysis

70.2% of ratings point to a safe experience
4.3% of ratings suggest some concerns
25.5% of ratings point to a risky experience

~ Based on 47 App Store ratings for Five Card Quest.

Is Five Card Quest Legit?

Five Card Quest - Tactical RPG Battles is no longer available in the App Store. AppsHunter Legitimacy Score for Five Card Quest is 35/100.

Based on 35 of 100 points across 7 verification signals from App Store and developer data.

Score capped because this app is no longer listed.

Top reviews

Cool, Half-Baked & Buggy

Rocketcat is the best, and this is a really fun, great game. But for a roguelike, it is a little half-baked, no way to upgrade your characters over time. But worse is how buggy this game is. Crashing. Issues with delayed moves not initiating. Enemies attacks skipping a turn so your counter/blocks don’t land. Spell counters don’t follow any rules. Pretty frustrating. I’d be happy if the bugs and rules were cleaned up.
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Glitchy after the fourth level

Kept hanging up at the same point in the fourth dungeon. Started over twice with same results

So much potential

And yet so much wasted on cards that don't act the way they're supposed to. That, combined with graphics that glitch sometimes make what could be a great game frustrating enough to rage quit often.

New and Refreshing

4 stars because of lack of updates. It’s a great game that just isn’t finished but the devs seem like they are done with it. It’s fun and unique. I really wish they’d add new character classes. I also wish they would lower gold cost for items at the beginning of the game. Also I ran into a visual glitch bug with a potion heal. Also enemies seem to be a tad off sometimes. They won’t attack when the indicator says it will. Anyway I want more and I hope to see an updated version.
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Great, but broken.

I love the game! Unfortunately, there are some game-breaking bugs. They're mostly related to the game crashing during a battle (or sometimes, completely glitching out during battle making it nearly unplayable). After restarting, you've lost all your items and health, etc., with nothing to show for it. This ruins all of your strategy planning for the level and has more than once been the direct and instant cause of my defeat.

I would love to return with an updated rating for the game if the battle bug is resolved, because I enjoy playing it up until the inevitable break down.
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Grind

The game offers little to no depth. I bought this game once I demolished dream quest and it was listed in the related field. It was the same price but offered 1/100th of the content. Avoid.

Love the art style

I mean, it's a creative idea and I love the art, but I don't fully understand how to play and it seems really basic. I don't like the fact that the game ends when you run from a fight. I prefer games that don't constantly start over. But it's still a solid game with good art and a different take on its genre.
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Not worth 3$

It's a rogue-like card game with a poor UI. Cards do not give proper info like amount of damage they do, there's no way to tell the play sequence, i.e. who is attacking next turn and it overall has very low replayability in my opinion. Might be ok for 99 cents but not 2.99. Waste of money as is.

Makes no sense

What looked like a fun game is nothing but a lesson in frustration. Card descriptions either lie or are incorrect, game will not explain ANYTHING to you, least of all the turn system which the whole game revolves around. Save your money.

Disappointing bugs, UI

I tried hard to like this. The graphic style and core ideas are good, but this feels very unfinished. There are bugs with incorrect messages showing up and play behaviors that don't trigger correctly. The turns play out in a baffling sequence, and it's crippling never to know what will count as the "next" turn and the sequence of play within that turn. There is no visual feedback for basic aspects like whose turn is being played out, who has what buff/debuff, or how many turns until an action will trigger. The few visual cues that do exist, like the blinking skull on an enemy about to attack, are cheap looking, not at all clear, and not always accurate. Given that all of these things are fundamental to this kind of game, I can't recommend it currently.
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Meh

A 2.5 stars at best, and not good for casual players. I thought I could play it once in a while but while it's okay, it...lacks. Also, the healing thing is terrible.
Not worth the price at all. Don't buy.

Just get DreamQuest

This is a (very) weak knockoff of one of the best games on the App Store. Although there are some good ideas here, the whole is bland and repetitive. Just get DreamQuest.

Great little time killer

It's a fun game, but repetitive. The basic design is solid and it requires you to actively think and plan. Unfortunately, there's some balance issues that make it more repetitive than it should be. There's a variety of options to choose, but too many are ineffective. This leads to either sticking to what works or dying. The game is also too padded with fights that are exactly the same. With practically no incentive for battling beyond advancing toward the goal the game feels tedious at times. Despite its flaws, the core gameplay is solid, and it's quite fun in small bursts. It's great as something to distract you while waiting. Definitely better than the the average iOS game.
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Great game, too much obfuscation

The battle mechanics are engaging and a nice spin on traditional turn-based combat. What keeps it from being a 5 star game is that so much information is hidden which makes it harder to plan your turns and make skillful plays. The longer you play the more you'll get a rough feeling for how much damage your cards do but this is just an unnecessary learning curve which detracts from strategic planning. Gives us an option to view the numbers behind the cards instead of vague descriptions like "little/lot of damage".
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It's a great game but...

I want to give this 5 stars because it's a genuinely good combat system with some cool strategy. But it has three crippling issues

1. It's unbalanced. You basically have to have a Guard in your party, because HP conservation is important and guards have all the good damage-avoiding abilities. Also, the Priest and Mage are significantly better than the Rogue and Archer.

2. The replay value is low. It would have been easy to add something like a simple "do less damage take more damage" hard mode or a challenge mode with more limited cards or weaker character classes, but they didn't, and there really isn't much to do after you win for the first time, except maybe try a no-guard run. Also the golden shuffle is pretty useless.

3. And most crippling of all: It's incredibly buggy. Enemies don't show up in the correct positions, sometimes attack indicators show up when they're not supposed to, enemies sometimes delay their attacks for no reason, cards that say they give you a free turn occasionally just fail to do so, and a lot of the card descriptions flat out lie to you. Among these: the rogue's vanish sometimes causes him to disappear indefinitely instead of attacking the following turn, the archer's tactical shuffle sometimes doesn't interrupt the enemy, the guard's mirror shield blocks and reflects all damage, not half (and is incidentally the most broken move in the game because of this), the archer's injury to insult targets the wrong enemy and doesn't do any extra damage, and the priest's Wither move WILL kill him if he uses it at low health, despite the description saying it won't, and what's more, if he dies while casting it, the attack just stops.

If the bugs were fixed, I would upgrade this to 4 stars but as it stands, I can't give it more than a 2.
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Great with some must-fix bugs

Love this game, but there are bugs that inconsistently impact state. For example, I increased health at a fountain and used an item going into battle. In battle the fight crashed. I can live with that, but when starting the app after the crash the fountain is used, the item is gone, and my health is at pre-fountain levels. So I'm impacted beyond the crash because I'm returned to a game state that never existed.

Update: three times now the game permanently hangs on the first screen to continue a saved game. When I tap continue the screen almost fades out and I can see the big "V" flickering. Killing the app doesn't help. I have to start over to play. Dropping from 4 to 2 stars.
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Five card quest

Great rougelik!!

Excellent game but could be a little deeper

I love the idea but wish there was character progression that went a little deeper. Perhaps I need to get farther into the game but the same few cars each class has does get a little old. Still, the game is fun, very easy to pick up and the art direction is new and refreshing. Well worth the money.

Good

Enjoyed the game, but there are a lot of bugs

No Instructions on How to Play

No first round that guides you through game mechanics.
No help menu that explains the game.

Tried 3-4 games and thought would pick up intuitively how to play the game.

Nope. Useless.