Unusable after v1.9.0 update - Critical 40s Timeout Bug!
FlashArch was working great before, but the latest update (v1.9.0) completely broke local SWF playback. Whenever I try to open a local file, it freezes on "Initializing Player" and crashes with a "Player load timed out after 40 seconds / WebView graphics context failed to initialize" error. Changing setting options like Canvas doesn't help at all.
Downgrading to older versions no longer works due to server API conflicts either. Please release a hotfix to resolve this WebGL / wgpu engine initialization issue on iOS as soon as possible!
Downgrading to older versions no longer works due to server API conflicts either. Please release a hotfix to resolve this WebGL / wgpu engine initialization issue on iOS as soon as possible!
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It works, but it needs some bug fixes
I am currently trying to get the flash version of The Binding of Isaac to work on this emulator, but it is quite difficult. I figured that the gamepad option would be much easier to control, as having two key pads is very helpful with its specific control scheme. However, whenever I try to enable this setting, it auto reverts back to the virtual keypad. I don’t know what the problem is. I also wish there was a setting to where you could disable the mouse functionality in some games too, as it makes running The Binding of Isaac specifically difficult.
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Really cool, but the emulated mouse needs work
This app is awesome, it’s fun to revisit the flash games I played when I was younger. However, there is a glaring issue with the emulated mouse. This is how I observed its functionality when tapping on the screen:
1. Finger touches screen
2. Emulated mouse begins holding left-click
3. Emulated mouse moves to the location my finger tapped.
This causes issues in games where you need to click and drag elements, because if you move something, lift your finger, and then tap on something else:
1. The emulated mouse left-clicks, grabbing the object it was hovering over
2. Then the emulated mouse moves to the position of your finger
This can be fixed if, somehow, the instruction order is swapped:
1. Finger taps screen
2. Emulated mouse moves to the position the position of your finger
3. Emulated mouse left-clicks.
Besides this, the app is really cool!
1. Finger touches screen
2. Emulated mouse begins holding left-click
3. Emulated mouse moves to the location my finger tapped.
This causes issues in games where you need to click and drag elements, because if you move something, lift your finger, and then tap on something else:
1. The emulated mouse left-clicks, grabbing the object it was hovering over
2. Then the emulated mouse moves to the position of your finger
This can be fixed if, somehow, the instruction order is swapped:
1. Finger taps screen
2. Emulated mouse moves to the position the position of your finger
3. Emulated mouse left-clicks.
Besides this, the app is really cool!
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Unstable Keyboard and Controller
Overall are fine but Keyboard can’t all buttons pressed at the same time and Controller already “softlock” in SM63
Updated 4/27/2026 same thing and nothing changed
Updated 4/27/2026 same thing and nothing changed
Unstable Keyboard and Controller
Overall are fine but Keyboard can’t all buttons pressed at the same time and Controller already “softlock” in SM63




