decent game
i enjoyed the game for the most part and think some of the complaints mostly come from people who played the other forgotten hill games and found it hard to adjust to a new style.
my complaints:
the mechanics really aren’t that difficult to use, especially if you’ve played 3d mobile games before. however, there were a lot of times that i couldn’t find something and had to look it up just to realize that i had to move around in a certain way to look behind or on the side of something. that got pretty annoying because a lot of times the item would be hidden somewhere that i already clicked 10 times but i didn’t click and move in juuust the right way so it appeared i couldn’t look closer at it.
the ads are super annoying and pop up very frequently. granted, most of the time they aren’t very long. i think it makes more sense to have an option to watch an ad to get a hint like most escape room adjacent games do. i would have rather watched an ad to get a hint than have to go online when i couldn’t figure something out. the game was fairly difficult (for me at least) so you would still get a lot of people watching ads. but having them pop up mid game play constantly did make me want to quit the game a few times.
my complaints:
the mechanics really aren’t that difficult to use, especially if you’ve played 3d mobile games before. however, there were a lot of times that i couldn’t find something and had to look it up just to realize that i had to move around in a certain way to look behind or on the side of something. that got pretty annoying because a lot of times the item would be hidden somewhere that i already clicked 10 times but i didn’t click and move in juuust the right way so it appeared i couldn’t look closer at it.
the ads are super annoying and pop up very frequently. granted, most of the time they aren’t very long. i think it makes more sense to have an option to watch an ad to get a hint like most escape room adjacent games do. i would have rather watched an ad to get a hint than have to go online when i couldn’t figure something out. the game was fairly difficult (for me at least) so you would still get a lot of people watching ads. but having them pop up mid game play constantly did make me want to quit the game a few times.
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Prefer 2D
Much prefer the 2D versions of Forgotten Hill. They are much smoother and swifter to move around in.
So Glad I Played!
What’s with all the negativity!?
So the Hill took a foray into the “3D” (ish) realm. It really only adds a smidge of 1st person motion. The controls were simple & straightforward (unlike those counterintuitive ones, in which u scroll a ‘joystick’ downward in order to look upward etc). You look around by scrolling the screen, move forward by clicking. There are a couple inventory items u can inspect more closely in 3D.
I was dreading some huge departure; some terrible mistake. Thankfully, i didn’t let that stop me from trying the game. & whaddaya know- nothing major has changed! Still creepy, still clever. In fact, this may have been the most sensical Hill game yet (in terms of puzzle solving)! 👍👍
So the Hill took a foray into the “3D” (ish) realm. It really only adds a smidge of 1st person motion. The controls were simple & straightforward (unlike those counterintuitive ones, in which u scroll a ‘joystick’ downward in order to look upward etc). You look around by scrolling the screen, move forward by clicking. There are a couple inventory items u can inspect more closely in 3D.
I was dreading some huge departure; some terrible mistake. Thankfully, i didn’t let that stop me from trying the game. & whaddaya know- nothing major has changed! Still creepy, still clever. In fact, this may have been the most sensical Hill game yet (in terms of puzzle solving)! 👍👍
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Opinione su The Third Axis – Per favore, tornate allo stile 2D classico
Sono un fan fedele della serie Forgotten Hill da anni e ho amato ogni gioco che avete creato — in particolare First Steps, Disillusion, Mementoes e Tales. Il vostro stile artistico 2D unico, gli enigmi coinvolgenti e la narrazione inquietante vi hanno sempre resi speciali nel panorama dell’horror indie.
Tuttavia, vorrei condividere un’opinione sincera su The Third Axis. Apprezzo il tentativo di innovazione, ma il passaggio alla navigazione 3D ha purtroppo reso l’esperienza disorientante e scomoda per me — e, da quanto ho visto nelle recensioni, anche per molti altri. La telecamera che ruota, le transizioni fluide e i movimenti tra le stanze causano nausea e tolgono parte del fascino e della chiarezza che caratterizzavano i giochi precedenti.
È chiaro che il vostro punto di forza è la narrazione, l’atmosfera e il design 2D. Spero davvero che i prossimi titoli tornino al formato classico di Forgotten Hill che tanti di noi hanno amato.
Grazie per la vostra creatività, il vostro lavoro e per ascoltare sempre la vostra community. Non vedo l’ora di scoprire cosa pubblicherete in futuro — spero con quello stile inconfondibile di Forgotten Hill.
Con rispetto e supporto,
SKYDEAD
Tuttavia, vorrei condividere un’opinione sincera su The Third Axis. Apprezzo il tentativo di innovazione, ma il passaggio alla navigazione 3D ha purtroppo reso l’esperienza disorientante e scomoda per me — e, da quanto ho visto nelle recensioni, anche per molti altri. La telecamera che ruota, le transizioni fluide e i movimenti tra le stanze causano nausea e tolgono parte del fascino e della chiarezza che caratterizzavano i giochi precedenti.
È chiaro che il vostro punto di forza è la narrazione, l’atmosfera e il design 2D. Spero davvero che i prossimi titoli tornino al formato classico di Forgotten Hill che tanti di noi hanno amato.
Grazie per la vostra creatività, il vostro lavoro e per ascoltare sempre la vostra community. Non vedo l’ora di scoprire cosa pubblicherete in futuro — spero con quello stile inconfondibile di Forgotten Hill.
Con rispetto e supporto,
SKYDEAD
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Why?
I made it about 3 minutes in before I deleted it, go back to the old style on the next one this is awful





