decent game
my complaints:
the mechanics really aren’t that difficult to use, especially if you’ve played 3d mobile games before. however, there were a lot of times that i couldn’t find something and had to look it up just to realize that i had to move around in a certain way to look behind or on the side of something. that got pretty annoying because a lot of times the item would be hidden somewhere that i already clicked 10 times but i didn’t click and move in juuust the right way so it appeared i couldn’t look closer at it.
the ads are super annoying and pop up very frequently. granted, most of the time they aren’t very long. i think it makes more sense to have an option to watch an ad to get a hint like most escape room adjacent games do. i would have rather watched an ad to get a hint than have to go online when i couldn’t figure something out. the game was fairly difficult (for me at least) so you would still get a lot of people watching ads. but having them pop up mid game play constantly did make me want to quit the game a few times.
Prefer 2D
So Glad I Played!
So the Hill took a foray into the “3D” (ish) realm. It really only adds a smidge of 1st person motion. The controls were simple & straightforward (unlike those counterintuitive ones, in which u scroll a ‘joystick’ downward in order to look upward etc). You look around by scrolling the screen, move forward by clicking. There are a couple inventory items u can inspect more closely in 3D.
I was dreading some huge departure; some terrible mistake. Thankfully, i didn’t let that stop me from trying the game. & whaddaya know- nothing major has changed! Still creepy, still clever. In fact, this may have been the most sensical Hill game yet (in terms of puzzle solving)! 👍👍
Спасибо
Opinione su The Third Axis – Per favore, tornate allo stile 2D classico
Tuttavia, vorrei condividere un’opinione sincera su The Third Axis. Apprezzo il tentativo di innovazione, ma il passaggio alla navigazione 3D ha purtroppo reso l’esperienza disorientante e scomoda per me — e, da quanto ho visto nelle recensioni, anche per molti altri. La telecamera che ruota, le transizioni fluide e i movimenti tra le stanze causano nausea e tolgono parte del fascino e della chiarezza che caratterizzavano i giochi precedenti.
È chiaro che il vostro punto di forza è la narrazione, l’atmosfera e il design 2D. Spero davvero che i prossimi titoli tornino al formato classico di Forgotten Hill che tanti di noi hanno amato.
Grazie per la vostra creatività, il vostro lavoro e per ascoltare sempre la vostra community. Non vedo l’ora di scoprire cosa pubblicherete in futuro — spero con quello stile inconfondibile di Forgotten Hill.
Con rispetto e supporto,
SKYDEAD
Why?
A nice foray into a new UX
The Third Axis is a big departure from the 2D Forgotten Hill I am used to. The UX is quite different as you can navigate in 3D and have much more “control” - it’s well suited for mobile playing. It’s also more interactive (eg the dialogue with the kid has a level of interaction). In my opinion the atmosphere is a bit less dark and a bit more gory and the puzzles a bit easier, but again with a few more steps required(eg opening the food cans).
I think the third axis works great for mobile, while the 2D chapters work great for desktop. I would have hoped a bit more of the atmosphere I am used to, but I appreciate this is the first 3D game and I am sure the next one will be more aligned with the FH I got to love. Keep up the great work!
Плохо :(
Управление.
А вообще у вас замечательные игры !!)
Атмосфера затягивает и нагоняет жути, а головоломки помогают скоротать время.
Просто эта игра неудачная.
One of the worst FH games
Not working on iPad Air 1st generation
Spooky
Awkward
Game breaking glitch 2
Great game! But it’s stuck!
Another great addition to the fold
Great game but scared me half to death
10/10 would recommend
