Fortunes of Battle

Fortunes of Battle

Dice. Cards. Dungeons.

4 ratings
6 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • July 1, 2026
  • July 20, 2026

Features

Fortunes of Battle video #1 for iPhone
Fortunes of Battle screenshot #2 for iPhone
Fortunes of Battle screenshot #3 for iPhone
Fortunes of Battle screenshot #4 for iPhone
Fortunes of Battle screenshot #5 for iPhone
Fortunes of Battle screenshot #6 for iPhone
Fortunes of Battle screenshot #7 for iPhone
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About

Embark on a dice-driven dungeon crawl filled with perilous encounters, powerful rewards, and tough choices. Each run offers a unique adventure as you battle monsters, discover relics, and unlock hero skills. Forge your own path into the darkness and uncover forgotten treasures.

Dice-driven combat encounters
Discover powerful weapons and relics
Unlock unique hero skills
Procedurally generated dungeons
Permadeath roguelike gameplay
Multiple hero choices
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What's New in Fortunes of Battle

1.0.9

July 20, 2026

Version 1.0.9 This version includes critical fixes to Deck 2, relics, and consumable items. Thank you for playing!

1

In-App Purchases

$5.99

Fortunes of Battle full game

Unlocks the full game

Charts

Top Free

📉 151-10

Adventure games

This game dropped -10 positions in Adventure games chart.

Last updated on July 29, 2026.

Top Free

📉 182-6

Strategy games

This game dropped -6 positions in Strategy games chart.

Last updated on July 29, 2026.

Events

Read more about  The Dungeon Calls

The Dungeon Calls

Roll the dice and forge your own path

Jul 4, 2026 Aug 4, 2026

User reviews

Fun Game, but…

I wish that they allowed for the player to grind to unlock everything, rather than stuff it behind a paywall. While a very fun game, this dissuaded me from continuing on as I knew I could only get so far.

Entertaining but incomplete

I like the game and it has good flow, but the animations can be a bit slow, which wastes time. There’s also several things that are “to be released”. I’m not going to pay seven or eight dollars for a game that only has content to be released.

中文本地化缺失严重影响游玩体验

游戏是个好游戏,尽快解决吧,否则根本没法支持完整版。

Really enjoying this game!

I really like the presentation. The Skeleton card dealer gives me that Inscription game feel. Here is a suggestion. Have his eyes glow and blink in the background or have his head peak out of the darkness, looking at the card(s). Bone rattling sounds while he is waiting for you to select a card might add some extra atmosphere.

Combat is fun as each ability card has two skills.
Gaining more sides on the dice gives you opportunities to use the higher numbered skills.
You really need to go through all of the possible options in your mind when you start to face two or three enemies at a time.

With the money you gain during a run, you can upgrade the warrior’s stats, improve your dice roll chances, increase money earned.

By completing a certain amount of runs or killing various monsters, you can unlock other weapons which give you new abilities to play with.

Two locations are available to play, in the paid version, with two more on the way.

If you love grinding and upgrading your character, you should enjoy Fortunes of Battle.
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Response from developer

Thank you so much for the fantastic review! We're delighted you're enjoying the game, and we really appreciate you taking the time to share such thoughtful feedback. We especially love your ideas for making the Skeleton even more atmospheric—they're great suggestions! If you ever have more feedback or ideas, feel free to reach out to support@shortcircuitstudio.com or join our Discord community. Thanks again for your support!

Has potential but needs work

I really want to like this game. Has a great aesthetic and fun gameplay. But it's riddled with issues. The pixelated, low detail, washed out, low frame rate look of the enemies doesn't match the look of the richly colored, high contrast look of the environment or the 3D look of your weapon/shield. Sometimes runs will start without all your upgrades. Sometimes the camera will get knocked back so you end up seeing your character's arms in front of your weapon and shield, including the holes in the model where the arms end. The tutorial doesn't explain enough, in particular how you unlock the super attack (need to block three times). The descriptions of the various upgrades in the skill tree are confusing or don't explain enough (for example, the dice upgrades say they add extra dice slots, but the first three just upgrade your existing dice, not add more). Descriptions for in game skills need to be better too, and costs don't seem balanced compared to results (like Armor Break costs 3x as much its base attack Heavy Strike but only damages armor and less of it than the damage done by Heavy Strike! Unless Armor Break is designed to hit multiple enemies? But it doesn't say that).
Sometimes the skeleton will offer his hand out with gold in it, making it seem like he's offering you the money, but he's actually offering to TAKE the money in exchange for something (usually a health potion when you're nearly dead that doesn't really help because it doesn't give you enough health to survive the next battle, so you're really just giving away your coins). The music is pretty repetitive and basically just a beat, no melody or harmony - gets old quickly. Sound fx for the creatures could definitely be better and more varied. I think the rng is messed up - I've only ever gotten something once when the skeleton holds out his hands to have me choose (and I've probably done it at least 10x), and one time I got two 1s on two 4 sided dice, rerolled, got the same, rerolled again, and got the same again (odds of getting that are 1 in 4096)! When I do bleeding damage to an enemy, it takes off his armor first, but when enemies do bleeding damage to me, it takes off health directly. Animations were pretty slow, but at least a recent update added an option to speed them up. If all of this is fixed, this could easily be a 5 star game (and I'd be willing to buy the full game), but not in its current state.
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Response from developer

Thank you so much for taking the time to leave such detailed feedback—we really appreciate it! It means a lot that you can see the game's potential. We also wanted to let you know that many of the bugs you mentioned have now been resolved in our latest update. Feedback like yours genuinely helps us improve the game. If you notice anything else or have more suggestions, please reach out to support@shortcircuitstudio.com or join our Discord community. Thanks again for your support, and we hope you enjoy the latest version!

Developer apps

FAQ

What is the gameplay like in Fortunes of Battle?

Fortunes of Battle features dice-driven combat encounters where players make tough decisions. Each run is a new adventure with perilous encounters, powerful rewards, and the constant temptation to delve deeper into the dungeon.

Can I play Fortunes of Battle offline?

The provided data does not specify if Fortunes of Battle supports offline play. However, many roguelike dungeon crawlers are designed to be playable without an internet connection.

Does Fortunes of Battle have multiplayer?

The description for Fortunes of Battle does not mention any multiplayer features. It focuses on a single-player dungeon crawling experience.

What devices is Fortunes of Battle available on?

Fortunes of Battle is available on iPhone, iPad, and iPod devices.

How often is Fortunes of Battle updated?

Fortunes of Battle was last updated on July 5, 2026, with version 1.0.4. This indicates recent development activity, suggesting potential for future updates.

What is the age rating for Fortunes of Battle?

Fortunes of Battle has an age rating of 12+, making it suitable for teenagers and older players.

What do users like about Fortunes of Battle?

Based on the limited ratings, Fortunes of Battle has a high average rating of 4.5 stars. Users likely appreciate the engaging dice-driven gameplay and the sense of adventure.

Does Fortunes of Battle have ads?

No, Fortunes of Battle does not contain advertisements, as indicated by the 'hasAds' flag being false.