Fortunes of Battle User Reviews

Customer Experience

Positive experience61.5% of reviews
Neutral30.8% of reviews
Negative experience7.7% of reviews

~ Based on 26 written reviews from the US App Store.

Is Fortunes of Battle Safe?

Fortunes of Battle appears mostly safe based on user ratings. AppsHunter Safety Score for Fortunes of Battle is 80/100.

This assessment is based on 49 user ratings, with an App Store average of 4.2/5.

Safety Analysis

77.6% of ratings point to a safe experience
12.2% of ratings suggest some concerns
10.2% of ratings point to a risky experience

~ Based on 49 App Store ratings for Fortunes of Battle.

Is Fortunes of Battle Legit?

Fortunes of Battle appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Fortunes of Battle is 70/100.

Based on 70 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Limiting paywall but peak game

I understand why games let you play the first bit for free then cut off access to the rest unless you pay but I just feel like it’s really dumb to make it so you can’t buy any more upgrades on the skill tree after like 10 upgrades. If I could I would give 3.5. There is also a bug where if you are offered a relic or an item and you pick the item it soft locks and you have to go to the main menu and rejoin the save and then you are able to select a different item or the relic but you kept the item that you selected before and you can just repeat this until you get an item you want or stack up on items and then you can select the relic.

Overall a really fun game but I find the paywall a bit too limiting. Also I played for over 3 hours straight… peak game
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Love this game but it needs to be finished!!

This game is a perfect mix of D&D style combat and indie graphics, would love it if the couple games extended a classes were finished and some items don’t work properly

Good stuff

Great game and should be developed further! Maybe online mode? No data collected - also appreciated these days.

Exactly what I was looking for.

After being. Bored with every other main set rogue lite I was in despair. Then fortune smiled upon me with this delightful surprise that while I wish it had more content I am very happy to know it is still being developed. So my fellow adventurous dungeon crawlers, strap in and get to rolling them bones.
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Great Demo

Fun game! When the rest of the bugs get fixed and the ‘coming soon’ features are released it will be worth the premium price to me.

Response from developer

Thanks for giving the game a try and for the feedback! We've just released a big patch addressing a number of bugs and improvements, with more still to come. We really appreciate your patience as we continue building on the game. If you have more feedback, reach us at support@shortcircuitstudio.com or via our Discord!

Awesome game

First time I’ve written a review but I had to for this game. Been a while since I’ve had such high hopes for a mobile game but this is really fun even though it’s still a bit buggy.

I’ve just beaten my first run and have the full version my only concerns so far have been a few bugs that are mildly annoying if anything… tapping the screen multiple times and it won’t select the dice, I don’t really like the re-roll at the moment I’ve re-rolled dice that won’t even move and will just waste a roll or have had dice just out right disappear lol or roll a dice that landed on 1 and it hits my die that’s a value of 6 and change it to 1, other then stuff similar to that I think with a few more animations for the melee class and some quality of life updates this will be a truly amazing game, more so than it already is!!

Not to mention the overcharge feature is awesome and unique. I feel like some ability’s could be changed a bit or even a separate ult for each weapon. But these are all just ideas lol anyone who see this download and try it I think this game will be really popular soon. Keep the great work up devs 😛😛
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Response from developer

Thank you so much for the detailed review and support! We've just released a big patch with lots of fixes and improvements, including several reported issues, so please update to the latest version. We hope it improves your experience! If you spot anything else, reach us at support@shortcircuitstudio.com or via Discord.

Genuine Fun, Hoping for More!

This game has been very entertaining since the start, and only got better as I played. I enjoyed trying out all of the different melee/knight classes and have yet to try the magic ones yet. Really excited for future updates including the new decks and weapons. In summary, very fun and waiting eagerly for more content. Please stick with the game devs!
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Response from developer

Thank you so much for the support! We're really glad you're enjoying the different classes and having fun with the game. There's more to come, and we're excited to keep building on it! If you ever have feedback or suggestions, reach out at support@shortcircuitstudio.com or join us on Discord. Thanks for sticking with us!

New with great potential

Been playing a good amount recently and 100% agree with the other reviews opinion. I have also noticed a few bugs that still need to be worked out. Most notably between battles you will occasionally be able to select an artifact that gives you bonuses in battle. I’m fairly certain that some of the artifacts with additional abilities such as - when you roll a 1 it has a % chance of flipping to the highest die # - don’t ever trigger.

Overall I’ll continue playing and advancing my characters (both lvl 25) and hope to see more characters, levels, and bug updates soon.
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Response from developer

Thank you for the detailed feedback and for sticking with us! We're aware of issues affecting some relics and their abilities, and we're currently working on a patch to address them. We really appreciate your patience and support. If you spot anything else, please reach out at support@shortcircuitstudio.com or via our Discord.

Solid adventure

The game is quite enjoyable as it stands. A few issues I’ve encountered personally are relics that do not do as they claim. Such as the demon horn which is supposed to grant 25% attack damage as splash (hits all enemies) but it doesn’t add anything.

Overall, I enjoy the progress and the challenges presented in by the game. I hope there are future updates to address relics, scaling, upgrades, and other QOL upgrades. I also am excited to see the other classes to come. Rating can be upgraded when app sees some TLC.
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Response from developer

Hey! Just following up to let you know that we've fixed this issue in our latest patch. We hope the update has sorted things out for you! If you're still experiencing any problems, please reach out at support@shortcircuitstudio.com or via our Discord and we'll be happy to take another look.

Great start

Needs more updates, but a great start.

Response from developer

Thank you for your review! We're really glad you're enjoying the game so far. There's plenty more planned, and we're excited to keep expanding the experience with future updates. If you have any suggestions, feel free to reach out at support@shortcircuitstudio.com or join our Discord community. Thanks for your support!

Needs a lot more work

We'll start with the positives - the retro-style graphics combined with modern UI-design and dice rolling physics engine is quite enjoyable. I think there's a lot of potential in this game given its aesthetics.

Now, onto the reason that I can't rate this game more than a 2/5.

Let's talk first about the main game, so diving into dungeons. Spending dice rolls as AP for a set of skills is a great mechanic. However, there is absolutely no progression in the hero's skills in each run - your loadout at the start determines your entire run. Your only source of power in each run is through relics, which are completely random. There's no deckbuilding, no picking up new skills, no way to develop your kit throughout the run. To me, this is extremely boring.

The only way to try out a new kit is through character selection. I'm perfectly happy to see that each character/loadout has their own skill set. This brings good variety into the game. However, it would be so much nicer if each loadout has its own pool of skills it can pick up during the run, or at least some unique way to fight other than using the same set of skills from start to finish.

Lastly, the metaprogression. I am personally very disappointed by this. Almost the entire "skill tree" is attribute upgrades: "+1 max health", "+1 damage", "+1 speed", "+1 armor", etc. There is absolutely no change other than these stat upgrades. No way to unlock more skills, or change how your skills work. No way to make a build that you feel is truly made by you. Also, progression is extremely slow at first.

The first hour of the game is spent repeatedly killing and dying to the same enemies. I feel no involvement or agency in determining the outcome of my runs. There's nothing I could've done differently each run to make it last significantly longer. The only reason runs are lost is "I didn't have enough stats to kill this enemy", not "I didn't make the right decisions during the run to prepare myself for this fight".

Perhaps these are all just my personal preferences. Still, as an avid player in roguelikes (StS & Dead Cells to name a couple popular ones), this game has been very boring to play.
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Response from developer

Thank you for taking the time to leave such a detailed review. We genuinely appreciate both your praise and your constructive feedback. We'll be sharing your thoughts with the team as we continue improving the game and expanding its systems. If you'd be happy to discuss your ideas further, please reach out at support@shortcircuitstudio.com or join our Discord community—we'd love to hear more. Thanks again for giving the game a try.

I really want to go higher

The game concept is solid. The progression looks good.
Some of the spells simply don’t work. The cinder wave that is supposed to hit all enemies fizzles (and yes I’ve checked to make sure I have enough dice). Some of the great sword abilities have an error in the description.
The game has promise but has many hugs.
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Response from developer

Thank you for the honest feedback, and we're sorry you've run into these issues. We really appreciate you highlighting the spell and description problems, and we'll be looking into them. If you're able to share any additional details or videos, please contact us at support@shortcircuitstudio.com or join our Discord community. Your feedback helps us improve the game—thank you!

quirks

fun game so far, but there is much needed TLC outside of continuing progress. Several debuffs / relic abilities do not work such as additional damage. Greatsword bleed doesn’t work nor does any of the relic + additional damage unless i’m mistaken on what that actually applies to.

Response from developer

Hey! Just following up to let you know that we've fixed this issue in our latest patch. We hope the update has sorted things out for you! If you're still experiencing any problems, please reach out at support@shortcircuitstudio.com or via our Discord and we'll be happy to take another look.

Good Start!

Fun nostalgic D&D like roguelite dice roller dungeon crawl. Dice actually roll via physics engine, but can get stuck offscreen [iPad], and that die is unusable for that turn (sometimes draggable back into view, but not always). After purchased upgrade required to advance skills past a reasonable point, there are 2 dungeons and 2 classes [Knight / Wizard] currently playable. Knight advances quickly, but wizard is more challenging and levels slower as a paper tiger until dice can be advanced (lv 5) in the skill tree to allow better use of advanced alternate staves. Solid potential.
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Response from developer

Thank you for the detailed feedback! We're really pleased you're enjoying the game and can see its potential. Thanks as well for reporting the issue with dice occasionally getting stuck off-screen on iPad—we'll be sure to investigate it. If you're able to share any more details or a video, please contact us at support@shortcircuitstudio.com or join our Discord community. We really appreciate your support!

Very good, but needs improvement.

The games mechanics are a 5/5, fun, smooth and dynamic. Each weapon feels distinct, though I wish the great sword was a bit more different from the mace.

My problem is the relics. They just don’t make sense, and often don’t do as advertised. The key for example, is (as far as I can understand from the description) supposed to grant you +3 block per turn for each item/consumable you choose it. Ignoring that that ability would break game balance, it doesn’t do that. Frankly I don’t understand what the description is trying to say at all.

A final nitpick is that I wish the different weapons had different animations/ultimates. They feel too similar and it’s not as fun as it could be.

Overall, very fun and I hope they make some improvements m
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Response from developer

Thank you for the thoughtful review! We're really glad you're enjoying the core gameplay. Just following up to let you know that we've fixed this issue in our latest patch. We hope the update has sorted things out for you! If you're still experiencing any problems, please reach out at support@shortcircuitstudio.com or via our Discord and we'll be happy to take another look.

AWESOME DUNGEON CRAWLER

This game is SUPER FUN I have the free version and there is still a ton of playability. It’s slow at fist grinding to earn coins and get unlocks, but the more you play the quicker you learn to advance to further stages.

Response from developer

Thank you so much for the fantastic review! We're thrilled to hear you're having so much fun and that you're enjoying how the progression opens up as you learn the game. We hope you continue having a great time exploring the dungeon! If you ever have any feedback or suggestions, feel free to reach out at support@shortcircuitstudio.com or join our Discord community

Item bugs.

Quite a few items are bugged/don’t do what it says in the descriptions. Other than that, this game is fantastic. Pretty much the exact mobile game I’ve been waiting for. Super excited for the other classes and content. Keep up the good work!

Response from developer

Hey! Just following up to let you know that we've fixed this issue in our latest patch. We hope the update has sorted things out for you! If you're still experiencing any problems, please reach out at support@shortcircuitstudio.com or via our Discord and we'll be happy to take another look.

Fun Game, but…

I wish that they allowed for the player to grind to unlock everything, rather than stuff it behind a paywall. While a very fun game, this dissuaded me from continuing on as I knew I could only get so far.

Response from developer

Thank you for taking the time to share your feedback. We completely understand your perspective. Our goal was to let players try the game first before deciding if they'd like to unlock the full experience with a single optional purchase. That purchase also helps us continue supporting the game with updates and new content. If you have any questions or suggestions, please reach out at support@shortcircuitstudio.com or join our Discord community.

Entertaining but incomplete

I like the game and it has good flow, but the animations can be a bit slow, which wastes time. There’s also several things that are “to be released”. I’m not going to pay seven or eight dollars for a game that only has content to be released.

Response from developer

Thank you for taking the time to share your feedback. We're really glad you're enjoying the gameplay. In our latest update, we've added an option to speed up the combat cycle for players who prefer a faster pace, and we hope that helps improve your experience. We also appreciate your comments about future content. If you have any other suggestions, please reach out at support@shortcircuitstudio.com or join our Discord community.

中文本地化缺失严重影响游玩体验

游戏是个好游戏,尽快解决吧,否则根本没法支持完整版。

Response from developer

嗨!想跟进一下,我们已经在最新补丁中修复了这个问题。希望这次更新已经为您解决了问题!如果您仍然遇到任何问题,请通过 support@shortcircuitstudio.com 联系我们,或加入我们的 Discord,我们很乐意继续帮您查看。