GamePeek - Unity Remote View

GamePeek - Unity Remote View

Wireless Game Display & Input

1 ratings
1 review
Free
In-App Purchases

Details

  • Released
  • Updated
  • March 18, 2026
  • July 14, 2026

Features

GamePeek - Unity Remote View screenshot #1 for iPhone
GamePeek - Unity Remote View screenshot #2 for iPhone
GamePeek - Unity Remote View screenshot #3 for iPhone
GamePeek - Unity Remote View screenshot #4 for iPhone
GamePeek - Unity Remote View screenshot #5 for iPhone
GamePeek - Unity Remote View screenshot #6 for iPhone
GamePeek - Unity Remote View screenshot #7 for iPhone
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About

Stream your Unity game view wirelessly to your phone or tablet in real-time. Test your game on actual hardware with touch, accelerometer, and gyroscope input support. Offers adjustable settings for resolution and quality.

Wireless game view streaming
Touch, accelerometer, gyroscope input
Mac/Windows support
Adjustable resolution and quality
Auto-reconnect
QR code/IP connection
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What's New in GamePeek

1.0.9

July 14, 2026

- explicit decode pipeline - filter loopback/link-local + dedup mDNS results - fix disconnect races - Pro auto-reconnect: retry loop + reconnecting overlay on unexpected drops fix - remove dead ADB/reverse modes - disconnect leaked connection when cancelling mid-connect

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Subscription plans

GamePeek Monthly Pro

GamePeek Pro Monthly Subscription

$6.991 Month
How to cancel GamePeek subscription ⁉️
1

In-App Purchases

$99.99

Lifetime Pro

GamePeek Pro Lifetime Unlimited Access

User reviews

Excellent for rapid development

I’m a solo developer working on my first mobile game and I wanted an easy way to rapidly test changes and iterations to my game without having to make new builds every time. This is the perfect tool for that. Obviously there’s a bit of latency so you still need builds to test the actual performance, but for little things like testing input and controls it’s perfect. The only issue I encountered is that enabling gyro and accelerometer do not work unless you are actually connected to the stream. If you enable them beforehand they seem to get disabled when you connect, but it works if you enable them again while the stream is running.
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Response from developer

Thanks for the kind words and for the detailed bug report! Will fix this in the next update. Really glad it’s fitting into your workflow!

Developer apps

FAQ

What is GamePeek?

GamePeek is a developer tool that allows you to stream your Unity game view wirelessly to your phone or tablet in real-time. It supports various inputs like touch, accelerometer, and gyroscope for testing on actual hardware.

Does GamePeek have ads?

No, GamePeek does not contain advertisements. The app is free to download and use with a free tier, with optional Pro features available via subscription.

What are the subscription options for GamePeek Pro?

GamePeek Pro offers two subscription plans: a monthly subscription for $6.99 and a yearly subscription for $39.99. These plans unlock full input support, higher resolution, and advanced settings.

What devices is GamePeek compatible with?

GamePeek is compatible with iPhone, iPad, and iPod devices. It connects from Mac or Windows computers over your local network.

How do I connect GamePeek to my Unity project?

You can connect GamePeek by scanning a QR code or entering the IP address of your Unity editor session. No extra software is needed on your computer beyond the Unity package.

What input methods does GamePeek support?

GamePeek supports touch input, as well as accelerometer and gyroscope data from your device. The Pro version unlocks full input support for more advanced testing.

How often is GamePeek updated?

The latest version of GamePeek, 1.0.8, was released on June 16, 2026. The app was initially released on March 18, 2026, indicating a relatively frequent update schedule for new features and improvements.

What is the age rating for GamePeek?

GamePeek has an age rating of 4+, making it suitable for a wide range of users, including younger developers or those new to game development.