Best game
Très bon jeu , mais les parties sont trop court.
Ajoutez-en des nouvelles .
Je kiffes ce jeux .
C’est le meilleur téléchargement à l’aveugle que vous puissiez faire
Croyez moi sur parole
Ajoutez-en des nouvelles .
Je kiffes ce jeux .
C’est le meilleur téléchargement à l’aveugle que vous puissiez faire
Croyez moi sur parole
Good
Nice game but you need to pay to win
Great Combat With Huge Potential for More
I’ve played around 25 levels and I’m really enjoying Glory Ages: Vikings. The combat is satisfying and has a lot of potential, but I think the game could benefit greatly from more replayability and ways to reward player mastery.
I’d love to see customizable controls/button mapping, as being able to move and resize buttons would make combat much more comfortable and accessible.
An Endless Mode would also be great, with increasingly difficult waves, changing environments/villages, different objectives, elite enemies, and bosses every few rounds. A Hardcore/Ironman Mode with limited lives or permadeath could make this even more exciting.
I’d especially love more advanced difficulty options. Instead of simply giving enemies more health, there could be a Lethal/Realistic Mode where both the player and enemies can die very quickly, making timing, positioning, dodging, and parrying extremely important. Optional modifiers like no healing, no HUD, larger enemy groups, faster attacks, and more aggressive AI could let players create their own challenge.
Progression could also go deeper with more weapons and armor that support different playstyles, New Game+, and a Prestige/Mastery system. Higher mastery ranks could require actual accomplishments—S-ranking missions, perfect parries, no-damage victories, defeating bosses on Lethal, or reaching high Endless waves—rather than simply grinding XP.
I’d also love smarter and more varied enemies. Shield users, spearmen, berserkers, archers, armored warriors, etc. should require different strategies, while higher difficulties could make enemies more intelligent, aggressive, coordinated, and unpredictable rather than just increasing their stats.
A mission rating system, optional challenges, boss/duel mode, randomized runs, achievements, statistics, and leaderboards could add even more replayability.
Overall, the game already has a great combat foundation. I think future updates should focus on giving players more reasons to master it.
Don’t just make my character stronger—give me reasons to become a better player.
I’d love to see customizable controls/button mapping, as being able to move and resize buttons would make combat much more comfortable and accessible.
An Endless Mode would also be great, with increasingly difficult waves, changing environments/villages, different objectives, elite enemies, and bosses every few rounds. A Hardcore/Ironman Mode with limited lives or permadeath could make this even more exciting.
I’d especially love more advanced difficulty options. Instead of simply giving enemies more health, there could be a Lethal/Realistic Mode where both the player and enemies can die very quickly, making timing, positioning, dodging, and parrying extremely important. Optional modifiers like no healing, no HUD, larger enemy groups, faster attacks, and more aggressive AI could let players create their own challenge.
Progression could also go deeper with more weapons and armor that support different playstyles, New Game+, and a Prestige/Mastery system. Higher mastery ranks could require actual accomplishments—S-ranking missions, perfect parries, no-damage victories, defeating bosses on Lethal, or reaching high Endless waves—rather than simply grinding XP.
I’d also love smarter and more varied enemies. Shield users, spearmen, berserkers, archers, armored warriors, etc. should require different strategies, while higher difficulties could make enemies more intelligent, aggressive, coordinated, and unpredictable rather than just increasing their stats.
A mission rating system, optional challenges, boss/duel mode, randomized runs, achievements, statistics, and leaderboards could add even more replayability.
Overall, the game already has a great combat foundation. I think future updates should focus on giving players more reasons to master it.
Don’t just make my character stronger—give me reasons to become a better player.
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Pretty good!!!!
I actually really enjoy this game.
Cinema
This could be the next mortal combat






