
Glow Catch
Tap the light. Not the trap.
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About
Ten pods light up. Tap the lit ones before they burn out — and never touch the purple one.
That is the whole rule, and it stops being easy around level nine.
WHAT MAKES IT HARD
Speed is the easy part. The hard part is stopping your thumb on the light you were not asked for.
• Level 4 — purple arrives, and touching it costs you the run
• Level 6 — two lit at once, and your eye has to split
• Level 9 — colours flip mid-life, so muscle memory starts lying to you
• Level 15 — rule levels: only tap red, every other colour is a trap
• Level 18 — fever bursts, where pods arrive twice as fast
Past level 23 the lifetimes keep shrinking and you have one life left.
THE BOARD CHANGES SHAPE
Not a grid that speeds up. Rectangle, diamond, triangle, hexagon, star, heart, ring, plus — the pod count moves with the formation, so each level is a different thing to read rather than the same one running faster.
Every shape is drawn in code. The heart is an equation, not a picture.
NO ADS, NO PURCHASES
This version shows no advertisements and sells nothing inside itself. There is no energy meter to wait on, no currency to buy, and nothing locked behind a payment. You open it and you play.
900 levels, hand-tuned for the first stretch and generated after that, so the ladder does not run out.
Made by one person in Türkiye.
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What's New in Glow Catch
1.0
September 15, 2026




