Free
Rating summary
About
Tap an arrow and it flies off the board — unless something is in its way.
That is the whole rule. You will learn it in four seconds and keep failing at it for an hour.
Under the arrows sit coloured screws. Every arrow you free drops its screws into the tray, and the tray holds only so many. Free them in the wrong order and the tray jams with three colours that have nowhere to go, while the board still has half its screws left. Nothing warns you. The mistake was four moves ago.
THREE HUNDRED BOARDS, TWENTY-TWO BENCHES
Each bench introduces exactly one new thing and then stops explaining. Fixed blocks. Long arrows that need more room than you have. Plates stacked on plates. Rusted screws. Wild screws that take any colour. Clamped plates that cannot be parked. Heavy bolts that fill two spaces at once. One-way gates. Two-tone bins. Order locks. Linked plates that fly together. Mirrors. Portals. Rotors.
By the last bench they are all on the board at once.
EVERY LEVEL IS SOLVABLE, AND THAT IS MEASURED
Each of the 300 boards was played by a solver before it shipped, and the difficulty of each one was measured rather than guessed. A level that cannot be finished is a bug here, not a surprise.
NO ADS, NO PURCHASES
There is nothing to buy and nothing to watch. No banner, no interstitial, no rewarded video, no energy timer counting down while you wait. Coins are earned by playing and spent on the board.
Plays offline. One hand, portrait. No account.
BUILT IN CODE
Every board, every screw and every sound is generated when the game starts. The whole game ships with almost no image files.
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What's New in Pegboard Seven
1.0
September 16, 2026





