Too short
This game was intriguing, and it did start to grip me, but ultimately it’s way too short and low-tech for a paid-for experience. Had it been free, I would have rated it a four, maybe. Creative, and some lovely word play and imagery. But just nowhere near enough of it. The story had just got exciting and it ended. Waste of money, for me.
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Interesting concept but short and sometimes irritating
I applaud the designers for this unique idea, but I found the “right” sentences were not always logical, or other possibilities that were equally valid — e.g. “Yeah sure” instead of “Yeah right”—were not accepted. And the game is very short for the money.
AmaZinG ... hOurS oF FUn
As a class we did Grayout over the course of 3 weeks. The kids say: creepy, fascinating disturbing... but in a good way. Exciting and full of twists. Make a new one! We already did Blackbar.
Less than an hour of gameplay
A very interesting concept, but the story is lazy, as it seems most of the effort went into the word play (which was often clever). Beyond that, it provided less than an hour of gameplay. To be fair, that may be because I had to look up instructions online. Not answers: instructions. The game provided none. Do I use all the words? Am I supposed to form grammatically correct sentences or just whatever gets my message across? Even with instructions, it was difficult to know what I was trying to say, what my response was supposed to be. Maybe I missed something, but this game was not worth the price it asks for. Bonus points for mentioning a polyamorous relationship though, I guess.
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Utter rubbish / maybe broken
What a waste of time and money.





