Best game of the year
Why I say this because is that u can be a cop basically have a wife and kids btw I killed my kids but nvm but the game is good because it sometimes feels like different types of games and that there is a lot of dialogue
KKyaeif
Bring to consoles
Iโve been playing these games since I was a kid and always enjoyed them. But I think if you guys polished it up a bit and bring it to consoles as a 3D third person, prison simulator type of game, it would be great. Thatโs something games like gta have never done. You get arrested in those type of games but never experience being behind bars. Especially with all gangs and side quests, you can make it to where you earn your reputation to run the game inside and outside the walls. And obviously like in your games now, if you serve your time you get let out. If your out, you can get caught doing stuff to get sent back. And your reputation matters how they treat you, similar to how it does now, just a little more advanced. Just my opinions but i think it would do great.
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OOsorecklezzz
More than a brawlerโa brilliant masterclass in emergent sociology
To anyone skimming screenshots, this looks like goofy, ragdoll anarchy. But once you look under the hood, Hard Time III is a terrifyingly accurate, deep simulation of raw human power dynamics, social friction, and deterrence economies.
There are no fake, scripted Hollywood cutscenes here. Every riot, grudge, and sudden alliance is a mathematical inevitability driven by interconnected systemic rules. The AI doesn't act "randomly"โit reacts to your stats, your leverage, and your reputation. If you maintain strict boundaries, the yard respects you. If you leave half-measured loose ends, the simulation will eventually loop back and cash that debt with interest.
Mat Dickie isn't just making games; he's building miniature sociology engines. An absolute masterpiece of emergent system design.
There are no fake, scripted Hollywood cutscenes here. Every riot, grudge, and sudden alliance is a mathematical inevitability driven by interconnected systemic rules. The AI doesn't act "randomly"โit reacts to your stats, your leverage, and your reputation. If you maintain strict boundaries, the yard respects you. If you leave half-measured loose ends, the simulation will eventually loop back and cash that debt with interest.
Mat Dickie isn't just making games; he's building miniature sociology engines. An absolute masterpiece of emergent system design.
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Ppassdableach
yes
my mooscles are getting bigger
BBbuff bogan
Hard Time III
I like Mdickie cause he updates game a lot
ASAsher sawdon










