AI is inept at every difficulty
Response from developer
Thanks, Nick. You were right on both, and we have fixed them in 1.4 The computer players were passing low hearts. They now hold on to their low hearts and the Ace (to prevent moon runs). Hard was also starting a moon attempt for being the only player with a point, and carrying on after someone else had taken one. Now it only goes for the moon with a hand built for it, and drops the idea the moment the points are split. Hard also counts cards now and reads the scoreboard, and each difficulty is tested to beat the one below it over thousands of games. I'd be glad to hear what you think!
