Interesting Concept
This game is conceptually great. Low life span, play through generations, build towns in order to reap rewards. However there are some flawed mechanics that result in more of a grindy puzzler than an rpg feel. Number 1 - there’s no clear overarching quest or story. Complete quests for fame... use fame for nothing? They’re basically points and other than a couple small mechanics don’t do much. Number 2 - from a clear math perspective it takes 7 years to collect everything from a SINGLE town. Number 3 - you are very limited in the number of items and traits you can build up. Number 4 - the random number generator delivers a little too many 0s out of 87 for my taste. Nothing like dying to a 87 to 3 combat w/5 life left to decide to put this thing down and try something else.
This game has a great concept, but needs a few mechanics changes to be playable. Extra item slots (1 shield, 1 sword, 2 general, or something like that), unlimited talents (w only 2 passed on maybe), and collect everything from your town when you touch the center square maybe. As is I’m putting it down after 2 hours.
This game has a great concept, but needs a few mechanics changes to be playable. Extra item slots (1 shield, 1 sword, 2 general, or something like that), unlimited talents (w only 2 passed on maybe), and collect everything from your town when you touch the center square maybe. As is I’m putting it down after 2 hours.
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Could have been great. Instead, really irritating
Great concept and play design. But, it’s ultimately way too frustrating. I had to delete it after a couple dozen attempts. The unrelenting RNG makes it unplayable. On almost every turn there’s a 10% chance of bad luck. Eventually, all of that bad luck adds up.
Complex
This is a fun game don’t let the graphics fool you. And some strategy thrown in with some RNG as well.
Great
Worth it! Pick it up. Hope to see more from the team that did this game.
A little frustrating at times
I am having difficulty finding a way to enjoy this game, which is a shame because I suspect there is quite a lot to enjoy. There are a couple in particular which are bothering me that I can really identify.
-press and hold to preview a square seems to be a bit wonky. I have found that more often than not my character moves right into the square.
-no map knowledge is transferred between generations. I would be ok with a fog of war or similar for current activities, but it would be nice to at least maintain knowledge of the location of terrain, towns, landmarks, last known building, etc. it feels a bit silly not to have this given the theme, did we bury Mom/Dad with their exploration notebook or something?
-press and hold to preview a square seems to be a bit wonky. I have found that more often than not my character moves right into the square.
-no map knowledge is transferred between generations. I would be ok with a fog of war or similar for current activities, but it would be nice to at least maintain knowledge of the location of terrain, towns, landmarks, last known building, etc. it feels a bit silly not to have this given the theme, did we bury Mom/Dad with their exploration notebook or something?
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