Hero Generations User Reviews

Top reviews

Interesting Concept

This game is conceptually great. Low life span, play through generations, build towns in order to reap rewards. However there are some flawed mechanics that result in more of a grindy puzzler than an rpg feel. Number 1 - there’s no clear overarching quest or story. Complete quests for fame... use fame for nothing? They’re basically points and other than a couple small mechanics don’t do much. Number 2 - from a clear math perspective it takes 7 years to collect everything from a SINGLE town. Number 3 - you are very limited in the number of items and traits you can build up. Number 4 - the random number generator delivers a little too many 0s out of 87 for my taste. Nothing like dying to a 87 to 3 combat w/5 life left to decide to put this thing down and try something else.
This game has a great concept, but needs a few mechanics changes to be playable. Extra item slots (1 shield, 1 sword, 2 general, or something like that), unlimited talents (w only 2 passed on maybe), and collect everything from your town when you touch the center square maybe. As is I’m putting it down after 2 hours.
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Could have been great. Instead, really irritating

Great concept and play design. But, it’s ultimately way too frustrating. I had to delete it after a couple dozen attempts. The unrelenting RNG makes it unplayable. On almost every turn there’s a 10% chance of bad luck. Eventually, all of that bad luck adds up.

Complex

This is a fun game don’t let the graphics fool you. And some strategy thrown in with some RNG as well.

Great

Worth it! Pick it up. Hope to see more from the team that did this game.

A little frustrating at times

I am having difficulty finding a way to enjoy this game, which is a shame because I suspect there is quite a lot to enjoy. There are a couple in particular which are bothering me that I can really identify.

-press and hold to preview a square seems to be a bit wonky. I have found that more often than not my character moves right into the square.
-no map knowledge is transferred between generations. I would be ok with a fog of war or similar for current activities, but it would be nice to at least maintain knowledge of the location of terrain, towns, landmarks, last known building, etc. it feels a bit silly not to have this given the theme, did we bury Mom/Dad with their exploration notebook or something?
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Great game

Easy and fun. The learning curve isn't bad and the variation allows for unique play through each time. Well worth the money you'll spend on it.

It's ok

This is definitely not a $5 game. I expected more. It's a simple game that gets old fast.

Excellent bit please no doom timer

Basically says it all

Fresh

This game has some fresh new concepts that I'm really digging. The lifespan throws an interesting twist on things. I think the gameplay could use a little more depth to help with the replay value though I haven't made it past gen 5 yet so may be missing something. It would be cool to see more variety of attacking, including a magic element. Overall very fun, challenging and new!
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I've been waiting for this

Finally discovered that this was on IOS it's really enjoyable. Best app I've played in a long time

Won't play

Update won't play

Enjoyable...for a bit

Pretty much everything is RNG, not quite what I would call RPG or 4X style gameplay.
Minor resource gathering and random trait generation is about as close at it gets. You don't control anything except where a small number of buildings go and when you go to the next generation.
Also, good luck once robots start showing up. Just as soon as you think you got rid of them, another wave starts wrecking your buildings. Blacksmiths are essential.
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Great game!

Totally worth the money. Really fun and innovative.

Fun

Thanks!

Very Innovative

Great game if you want to try something a little different. The lifespan concept is fresh, and the various mechanics, while familiar in some ways, are given a whole other dimension when the sense of passing time is thrown in. Can't wait to get a few more generations in.

Epic

A great blend of genres. It has an old school feel reminiscent of Mario RPG. Deep strategy. Not a time sink because the game saves after every turn.

This is a real mobile game

This is a real mobile game, not some piece of trash, free to play scam with advertisements insulting the player. EA likes to take good games and make them unplayable like peggle and plants vs zombies. Not only do you have to pay for the trash, but they also come littered with ads and a free to play, con artist design implemented. You wont find that here. This is a real mobile game.
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Enjoyable; excellent replay value

I like the idea of handing your traits and abilities down to the next generation. The adventuring is fun and I like how you can build up your villages. Great replay value!!

Hero Generations

This game is fantastic. Definitely a GOTY contonderer (to be contonderd!). The way the game opens up as you move your way through generation after generation is just outstanding.

The only negative thing I can say is that after this last update I've been running into black screen issues after finding a mate. It usually happens right after I pick the traits for my next generation, then boom, black screen. Thankfully it saves my last move with the previous generation and I can just close and reboot the game, but it is kind of upsetting getting some GREAT traits and then having to reboot and reroll... I'm on a 6S w/ iOS 9.3.5 (I DON'T WANT TO UPDATE MY PHONE!!!!!)

Other than that, this game is pure gold. Something I'll never delete, that's fairly deep and can be played forever. =oP
Thank you for bringing this to the AppStore!
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An Unique Game with Heart

I've read some of these other reviews calling this game out for falsely advertising itself as a "4X game". I can see where both sides are coming from. It's probaly not strictly a 4X game by most people's traditional interpretations of the genre, but it inarguably has 4X elements. 4X - eXplore, eXpand, eXploit, eXterminate. There's definitely exploration (procedural world, fog of war, etc.). Expand - The structures your heroes build and upgrade stick around across generations, that way your future heroes have access to better upgrades faster, and in further away locations. Additionally you can settle down in new areas to expand your influence starting with your next generation hero. Exploit - this one is a bit iffy, but there are resources in the world that you collect, and you build structures that generate resources for you. Exterminate - There's no single symmetric-to-the-player enemy, but there are enemies and you get bonuses for clearing them out. eh.

All that being said, and disregarding the 4X baggage and just looking at it from the perspective of "how is this game?":
The first time I played this, I honestly wasn't sold on the gameplay. But I decided to buy it anyways to give it another shot. That's when it clicked. It's a game with hidden depths and strategies that don't quite show themselves on the first playthrough or two, especially due to the procedural nature of each run.

Overall: a good game with a novel, unique take on an increasingly vanilla staple.

P.S. @HeartShapedGames: Major props on the procedural hero generation system. I love how many variations in heroes there are and how the children resemble the parents.

P.P.S. @HeartShapedGames: I'm glad I took a chance on a premium game. It's refreshing not being limited to the grind + nickel & diming of F2P.
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