A Great Nostalgic App
I’ve had this app for a few years now and love how it supports Solo Play of the HeroQuest game. It voice of Zargon and the atmospheric music sets the tone and the game play for marking the pieces on the board and tracking players and monsters is very helpful. I understand this app is more of a passionate project than a corporate app so hats off to the team for building and maintaining it.
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Erweiterungen
Schön wäre, wenn Spieler ihre eigenen erfundenen Kampagnen zur Verfügung stellen könnten.
Bon complément
Je ne joue qu’avec mon fils et plutôt que d’être Zargon, je peux vivre l’aventure avec lui. De plus l’app fonctionne sur un vieille iPad ne prenant plus en charge les derniers iOS. C’est appréciable. Seul reproche, les voix en anglais mais ce n’est pas rédhibitoire pour nous.
HeroQuest Companion App – Possible Bug Report
I live this, it allows me to the game when there is no one else available.
I do have a query though.
While playing Quest 5, I noticed what appears to be an issue with the Pass Through Rock spell when it is cast on another hero.
Spell wording:
“This spell may be cast on any one hero, including yourself. That hero may then move through walls on their next move.”
Steps to reproduce:
1. Have the target hero (e.g. the Dwarf) take their turn.
2. On the Elf’s later turn in the same round, cast Pass Through Rock on the Dwarf.
3. End the Wizard’s turn and proceed to Zargon’s turn.
4. At the start of Zargon’s turn, the companion app removes the spell effect from the Dwarf.
5. When the Dwarf’s next turn arrives (the following round), the spell is no longer active, preventing the Dwarf from moving through walls.
Expected behaviour:
The spell should remain active until the targeted hero’s next move, even if that move occurs in the following round. This matches the wording on the spell card.
Actual behaviour:
The spell expires when Zargon’s turn begins (or at the end of the current round), before the targeted hero has an opportunity to use it.
I was able to reproduce this behaviour consistently in a test game, so it does not appear to be a one-off occurrence.
Could you please confirm whether this is intended behaviour or, if not, investigate it as a possible issue with the companion app?
Thank you.
I do have a query though.
While playing Quest 5, I noticed what appears to be an issue with the Pass Through Rock spell when it is cast on another hero.
Spell wording:
“This spell may be cast on any one hero, including yourself. That hero may then move through walls on their next move.”
Steps to reproduce:
1. Have the target hero (e.g. the Dwarf) take their turn.
2. On the Elf’s later turn in the same round, cast Pass Through Rock on the Dwarf.
3. End the Wizard’s turn and proceed to Zargon’s turn.
4. At the start of Zargon’s turn, the companion app removes the spell effect from the Dwarf.
5. When the Dwarf’s next turn arrives (the following round), the spell is no longer active, preventing the Dwarf from moving through walls.
Expected behaviour:
The spell should remain active until the targeted hero’s next move, even if that move occurs in the following round. This matches the wording on the spell card.
Actual behaviour:
The spell expires when Zargon’s turn begins (or at the end of the current round), before the targeted hero has an opportunity to use it.
I was able to reproduce this behaviour consistently in a test game, so it does not appear to be a one-off occurrence.
Could you please confirm whether this is intended behaviour or, if not, investigate it as a possible issue with the companion app?
Thank you.
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Great for me and the wife but no sound sucks
Got Heroquest for Xmas and wanted to play together with the wife and this app allows us to play without worrying about having to deal as the game master. Only gripe I have with it is that the sound never works, would love to hear the story telling in a different voice than mine.











