Hex of Steel

Hex of Steel

WW2 turn-based Strategy game.

132 ratings
165 reviews
#160 in paid Strategy
🎮 Games
🏰 Strategy
$4.99

Details

  • Released
  • Updated
  • September 21, 2020
  • August 14, 2026
Hex of Steel screenshot #1 for iPhone
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About

Engage in a deep WWII turn-based strategy game spanning major global fronts. Command vast armies, rewrite history through dynamic campaigns, and customize your experience with extensive policies and doctrines. Enjoy cross-platform multiplayer and a continuously evolving game world.

WWII turn-based strategy
Spans major global fronts
Dynamic campaigns
Extensive customization (policies, doctrines)
Cross-platform multiplayer
Scenario and map editors
45 playable nations
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What users say

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What's New in Hex of Steel

8.4.13

August 14, 2026

CHANGES • Reworked flamethrower tanks stats (nerfed). • Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of). • ‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter). FIXES • Playing a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game. • Unit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it. • Upkeep value calculated was wrong for tanks/artillery units in transport ships/planes (they counted as ships and used ship upkeep value instead of their own). • Adding/removing a loadout on a unit through the upgrade/downgrade menu could be used to get free supplies (an upgrade/downgrade action reset the ammo/fuel amount on the unit free of charge). • AA units attacking nearby land units were not triggering artillery supportive fire. • Simplified Chinese characters were broken in the font asset. • Historical accuracy issues in the Europe 1940 standalone scenario. • Historical accuracy issues in the Battle of Anzio standalone scenario.

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Charts

Top Paid

📉 160-11

Strategy games

This game dropped -11 positions in Strategy games chart.

Last updated on September 3, 2026.

User reviews

Good

Good

Bad mobile interface

While this game seems fun and would probably be great on PC.. the mobile UI is nearly impossible to play with. On my iphone 15 some buttons are literally the size of a few pixles.. other buttons are obscured by the Dynamic Island on the screen… unselecting a unit is difficult and often leads to mistaken movement.. some of the tutorial instructions include telling you to “right click”

After a couple of hours running the tutorial I could not figure out how to use the engineer, figured it must be one of the extremely small pixle buttons or perhaps an obstructed one and I gave up.
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Excellent

Can’t stop playing it’s addictive love it are there any updates

Response from developer

Thanks! Updates are dropping when they are dropping :) Please check the update history, it’s quite extensive and available on the appstore

Unplayable on notched phone

The game looks fine - but the game is unplayable on a phone with a notch. Ideally the UI would use iOS safe frame rules.

However - if this was fixed, it’s probably fine.

Response from developer

Hello, The only solution to the notch problem requires a full revamp of the UI which is unfortunately not going to happen any time soon. For now, you can rotate your phone one way or the other. I personally play with the notch on the right side on my iPhone and it’s fine. « Unplayable »  is a real overstatement, however.

Mixed bag

There is a lot to enjoy in the depth of the game, however i have run into similar issues with the ai forces becoming overpowered/play balance. It is almost like the allies did not really win in western europe based on some of the scenarios. I know you mentioned points generated based on tiles held in another response, but that negates the actual industrial capacity of the allies, which is not based on how much territory is gained in the short term of an invasion. In Overlord, the germans keep rolling new, powerful units into the battle even as cities are gained by the allies. Every time i think i have turned the corner, 6-8 new armor units appear and there are not enough points to heal allied units. It needs adjustments.
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Response from developer

Hello, I am constantly tweaking scenarios’ balance based on user feedback such as yours. Thank you for that. As for now, you may have not noticed, but when setting up a scenario, you have income modifier sliders at your disposal for each nation in the scenario. You can and should use these to tweak the balance to your liking if you feel the balance is off (until an update comes out to address it if need be). As for the AI, its income is going to be the same as you (if you ever switched roles), it only gets buffed if you play in hard difficulty or above. Just checked Overlord and the Allies have 3x the German’s income. You can check that for yourself as well by opening the scenario in the editor and pressing the « i » (information » button near the player entry in the scenario’s settings. But again, feel free to set Germany’s income to 50% if that’s something you want. Cheers

User experience

🐞

Reported Bugs

5 issues

Aircraft unable to conduct ground/sea attacks after updates

Bug

Game crashing when loading mods

Bug

Inability to purchase or upgrade units after updates

Bug

UI elements being obscured by device notches

Bug

Inability to see detailed unit and terrain information

Bug

Requested Features

12 requests

Improved random scenario generator

Feature

Addition of railroads, rivers, and other map features

Feature

Ability to assign custom images for units and countries in mod editor

Feature

Undo function in map editor

Feature

Ability to capture cities with infantry only

Feature

More challenging AI that can outproduce the player

Feature

Addition of helicopter units

Feature

Inclusion of Battle of Britain and other historical scenarios

Feature

Expansion to cover Cold War and WW3 settings

Feature

More balanced resource/supply system between players

Feature

In-game tutorial and help system

Feature

Support for multiple languages

Feature

FAQ

What kind of game is Hex of Steel?

Hex of Steel is a graphically intensive, turn-based strategy wargame set during World War II. It allows players to command forces across major global fronts, engage in deep strategic gameplay, and rewrite military history through dynamic campaigns.

What are the key features of Hex of Steel?

Key features include extensive customization with over 50 policies and doctrines, dynamic AI, expansive scenarios across Europe, Africa, and the Pacific, epic branching campaigns, cross-platform multiplayer, scenario and map editors, and 45 playable nations. The game also features dynamic weather and seasonal transitions.

Is Hex of Steel free to play?

Yes, Hex of Steel is a free game with no in-app purchases or paid content. What you see is what you get, offering the full experience without any hidden costs.

What devices is Hex of Steel compatible with?

Hex of Steel is a graphically intensive game, recommended for devices with a strong GPU/CPU, ideally from 2017 onward like the iPhone X. However, all devices can access the campaign mode and multiplayer battles.

What makes Hex of Steel replayable?

The game offers immense replayability through its 45 playable nations, allowing for diverse strategies. Additionally, the random scenario generator, extensive customization options, and the ability to design your own scenarios, units, and maps ensure limitless creative possibilities and varied challenges.