Hex of Steel

Hex of Steel

WW2 turn-based Strategy game.

132 ratings
161 reviews
#176 in paid Strategy
🎮 Games
🏰 Strategy
$4.99

Details

  • Released
  • Updated
  • September 21, 2020
  • July 18, 2026
Hex of Steel screenshot #1 for iPhone
Hex of Steel screenshot #2 for iPhone
Hex of Steel screenshot #3 for iPhone
Hex of Steel screenshot #4 for iPhone
Hex of Steel screenshot #5 for iPhone
Hex of Steel screenshot #6 for iPhone
Hex of Steel screenshot #7 for iPhone
Hex of Steel screenshot #8 for iPhone
Hex of Steel screenshot #9 for iPhone
Hex of Steel screenshot #10 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Engage in a deep WWII turn-based strategy game spanning major global fronts. Command vast armies, rewrite history through dynamic campaigns, and customize your experience with extensive policies and doctrines. Enjoy cross-platform multiplayer and a continuously evolving game world.

WWII turn-based strategy
Spans major global fronts
Dynamic campaigns
Extensive customization (policies, doctrines)
Cross-platform multiplayer
Scenario and map editors
45 playable nations
Show original description

What users say

See all reviews

What's New in Hex of Steel

8.4.11

July 18, 2026

ADDED • Blacklisted players list now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGES • Improved localization quality for Simplified Chinese. • Europe 1941 units in villages have been replaced by garrisons. • Europe 1942 units in villages have been replaced by garrisons. • Europe 1943 units in villages have been replaced by garrisons. • AI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before). FIXES • Localization entries missing. • Secondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios). • Custom campaign scenarios could have issues when finishing the first and second scenarios of the tree and would fail to load more. • Not all diplomatic options were disabled in campaign scenarios. • AI ships should no longer move into harbour tiles (if that were still the case, please send me the autosave file from the previous turn to the support email). • Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. • Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). • One rare and super specific occurence of AI game lag (several seconds) in a very specific case: • In a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn. • If you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile. • Some AI controlled nations would not perform landings when historical focus was ON in custom scenarios. • Mobile users: the amount of available units in the reserve would not display more than 2 characters, instead of 100+, it would display 10. • Mobile users: One more attempt to prevent auto overrun on attack.

More

Charts

Top Paid

📉 176-15

Strategy games

This game dropped -15 positions in Strategy games chart.

Last updated on August 13, 2026.

User reviews

Mixed bag

There is a lot to enjoy in the depth of the game, however i have run into similar issues with the ai forces becoming overpowered/play balance. It is almost like the allies did not really win in western europe based on some of the scenarios. I know you mentioned points generated based on tiles held in another response, but that negates the actual industrial capacity of the allies, which is not based on how much territory is gained in the short term of an invasion. In Overlord, the germans keep rolling new, powerful units into the battle even as cities are gained by the allies. Every time i think i have turned the corner, 6-8 new armor units appear and there are not enough points to heal allied units. It needs adjustments.
Show more

Looking forward to more WWII units

Will you add Lockheed P-80 Shooting Star and PB4Y-2 Privateer to the game please? Really looking forward to this…

some suggestion

During my playthrough, I found that at the strategic level, encirclement is basically unnecessary. As long as you can directly destroy the enemy’s forces through head-on combat, there is little reason to attempt a pincer movement or surround them.

I think the fundamental issue is that the importance of supply is not emphasized enough. If supply only affects recovery, there is no real incentive to encircle enemy units — because when movement is already restricted by ZOC, they cannot escape anyway, so you can simply eliminate them through direct attacks.

I would suggest adding an optional rule: when a unit’s supply falls below 50%, its attack strength should decrease proportionally. The threshold could be adjusted based on unit size — larger formations would suffer from supply shortages earlier. For example, a division-level unit might only lose combat effectiveness below 50% supply, while an army-level unit might start suffering penalties below 70% supply.

This would encourage players to use encirclement and cutting off supply lines more often, rather than relying on constant frontal assaults.

Another possible reason is that retreating damaged units may simply be too difficult. A damaged unit often has a hard time leaving the frontline, so unless it is an elite unit, there is usually little incentive to withdraw it, move it deep into the rear, replenish its strength, and then return it to combat. As a result, players may prefer to keep damaged units fighting until the end rather than preserving them for future battles.

Of course, it is also possible that my understanding of the game is not deep enough. This is only based on my own experience playing Europe 1939. At least in my games, I rarely found it necessary to deliberately encircle and destroy enemy forces at the strategic level. Most of the time, direct confrontations seemed to be enough to achieve the same result.
Show more

Extremely clever AI

You will need all of your wits to not get steamrolled - that”s demanding, sometimes frustrating but also highly satisfying.

Part of the menu is covered by the camera

Hi, the game looks really good. But I did not even start, because part of the menu is covered by the camera. The scale option is not able to fix this. It would be nice if you would not use the full display size with round corners and camera, but render instead into the good visible sub area.

Response from developer

Hello, It is unfortunately not something I can fix in any easy way, otherwise, it would have been done years ago. The only solution to this issue requires to remake the entire UI from scratch, which is sadly not going to happen. Turn your phone to the other side, works fine on my iPhone 15. Game is best played on a tablet regardless, UI is designed for PC which requires a big screen in the first place (this is not a mobile game, this is a PC game ported to mobile/tablet). Feel free to request a refund if you’d like, that’s fine as well.

User experience

🐞

Reported Bugs

5 issues

Aircraft unable to conduct ground/sea attacks after updates

Bug

Game crashing when loading mods

Bug

Inability to purchase or upgrade units after updates

Bug

UI elements being obscured by device notches

Bug

Inability to see detailed unit and terrain information

Bug

Requested Features

12 requests

Improved random scenario generator

Feature

Addition of railroads, rivers, and other map features

Feature

Ability to assign custom images for units and countries in mod editor

Feature

Undo function in map editor

Feature

Ability to capture cities with infantry only

Feature

More challenging AI that can outproduce the player

Feature

Addition of helicopter units

Feature

Inclusion of Battle of Britain and other historical scenarios

Feature

Expansion to cover Cold War and WW3 settings

Feature

More balanced resource/supply system between players

Feature

In-game tutorial and help system

Feature

Support for multiple languages

Feature

FAQ

What kind of game is Hex of Steel?

Hex of Steel is a graphically intensive, turn-based strategy wargame set during World War II. It allows players to command forces across major global fronts, engage in deep strategic gameplay, and rewrite military history through dynamic campaigns.

What are the key features of Hex of Steel?

Key features include extensive customization with over 50 policies and doctrines, dynamic AI, expansive scenarios across Europe, Africa, and the Pacific, epic branching campaigns, cross-platform multiplayer, scenario and map editors, and 45 playable nations. The game also features dynamic weather and seasonal transitions.

Is Hex of Steel free to play?

Yes, Hex of Steel is a free game with no in-app purchases or paid content. What you see is what you get, offering the full experience without any hidden costs.

What devices is Hex of Steel compatible with?

Hex of Steel is a graphically intensive game, recommended for devices with a strong GPU/CPU, ideally from 2017 onward like the iPhone X. However, all devices can access the campaign mode and multiplayer battles.

What makes Hex of Steel replayable?

The game offers immense replayability through its 45 playable nations, allowing for diverse strategies. Additionally, the random scenario generator, extensive customization options, and the ability to design your own scenarios, units, and maps ensure limitless creative possibilities and varied challenges.