Early thoughts and impressions
I think the game’s new art has good and bad elements. It does a good job of catching the original Morenatsu’s vibe, while looking more modern. However, some of the characters look off. Kouya (looks too skinny), Kounosuke (looks less chubby), and Soutarou (way too tall) all look weird to me. Other characters benefit from the style changes though, like Shun. Very smart choice to give him glasses. I also feel like there’s less expression in the sprites overall, but I understand development is still being done with that.
The game’s writing is also a mixed bag. I understand that some of the characters have different stuff going on now compared to the original, but it feels like the core intent of these original scenes are lost now. The party at Raimon in the original was fun and welcoming, but now it’s just very uncomfortable? Nearly every character acts more sad/passive aggressive, and it kinda ruins the scene. I get that the original game’s scene had some weird moments, but it was written in a comedic tone that made it more digestible. It was also a lot more fun to read. When Hiroyuki says he’s smiling in the bathroom now, I just don’t buy it nearly as much as the original. I also feel like the new writing is ham fisted at times. Hiroyuki has 2 monologue lines where he’s directly telling the player about how Tatsuki’s route is about his alcoholism, which feels like I’m being spoon fed incredibly obvious information. In terms of positives though, I think the new scenes are very nice. It’s clear that an intent was made to show additional aspects of these characters which we only heard about in the game/blogs previously. I also think the writing for Hiroyuki is overall spot on, even if I think his edge was diminished. He was a great protagonist in the original, and I’m glad this project mostly understands why. I have played Revisited before, and although I can’t say much about it for Homecoming specifically right now, I am excited to get to the main routes of some characters—knowing that a lot of them got vast improvements from the original game (cough Kounosuke).
Probably the biggest negative I have for Homecoming is that I think getting rid of the ability to choose how you spend each day from the map is VERY detrimental to the experience. The whole thesis of morenatsu is that you’re supposed to be making genuine memories in a finite amount of time. Going to the map select each day for the first half of game, seeing the area of Hiroyuki’s hometown that you wanna go to, and then choosing to spend time in that area/with that character is an essential part to the experience. Once you make your decision on what to do, that’s all you can do that day, and that makes each day’s event feel a lot more meaningful and impactful. It also opens up a lot of replay value, as you learn different things about Hiroyuki’s friends/past/hometown every time you choose to go somewhere on a given day. The player is willingly choosing how they want to make use of their finite time, and exactly which aspect of Hiroyuki’s past they want to learn more about. Knowing that summer will eventually end, and that the stuff you experience with your friends will also come to an end, is literally apart of Morenatsu’s identity. Feelings of nostalgia, and all that.
Homecoming relegating this to Hiroyuki just walking around town and choosing to stay in certain spots based on text options is so underwhelming. Sure, you’re functionally doing the same thing as clicking from the map, but you’re losing the entire player experience. Players no longer feel that sense of finite time, and like they’re the ones choosing which aspect of Hiroyuki’s life that they wanna learn more about/continue. It also hurts the game’s replay value, as each day’s events take much more time to get through and start. I’m assuming this change was done so that each day has more content in it, which I admire the attempt to add a lot more writing, but it feels fundamentally at odds with what Morenatsu is supposed to be. This change causes the game to feel a lot less unique compared to other visual novels now.
Even despite my criticisms though, I am looking forward to continue playing. I do appreciate a lot of what this project is doing, and It’s just really cool to see how much effort was put into it. I hope the best for the team, and that ya’ll continue trekking.
I love this game! But miss it too..
Excellent
😪
Very good game- can’t wait for more updates!
求汉化
🍆
CAREFUL EMOTIONAL ⚠️⚠️⚠️
Superb game
Really liked the game can’t wait for the full release
5stars
I am speechless. Truly. This is your warning.
Genuinely I was not expecting nor ready for this game to be what it was and devs, if you are still working on this, I want you to know that as a lifelong gamer, this hit me in ways that made presentable liberty look like a bedtime story. Thank you. So much.
Now please for all that is good in the world: finish Tora because it’s going to haunt me.
Fascinante
Response from developer
Gracias por su apoyo. Nos alegra que esté disfrutando de este proyecto. La ruta de Torahiko será la última, pero tenemos muchas cosas buenas planeadas, así que esperadla con impaciencia.
Game is awesome
Update
Thank you so much ❤️
I love this game, can’t wait to finish all the stories
Great VN, can’t wait for Shun and Torah’s endings!
I only have one question.
Morenatsu
Went in expecting not much, was pleasant surprised by what’s here.
Since then, I had put the project out of my mind until recently, when my family was to go on a week long vacation. I was searching through apps and the like to prepare, and came across the VN, apparently now released for iOS. I decided to try it, on the basis on the glowing reviews, and the fact that Hiro seemed to have an option to have his species restored. The layout of the project was also radically changed. Normally you had to pick who you hung out with on the day, which sped the game along, now you played out almost ALL the events present. This significantly lengthened the game but also allowed you to experience a large amount of missed content.
I finished the Shin route on my first attempt and got the best ending. I have to say this game hit all the right marks, including the updated art, and even some events that I know didn’t exist in the original project, which helps to develop the characters. I’m very impressed with this version of the game and hope to see it as it continues to develop.
