Clunky & Slow
I played a few hours of this to get the feel. Cards are played one at a time - you - enemy - you - enemy… Mana system like Hearthstone. Class action like hearthstone. But there is no board for minions or synergies. Everything feels very simplistic without room for strategic depth. Each class has a very small pool of cards. Once you have over 3 of a card, shred the duplicates for a drip of crafting currency.
Needs improvement:
- Battles don’t have scaling potential. So it’s a game of very slow attrition.
- You are punished for having a smaller deck than whatever arbitrary size is the deck of the enemy.
- Card rewards are boring. Synergies are too few to allow for creativity in deck composition.
Needs improvement:
- Battles don’t have scaling potential. So it’s a game of very slow attrition.
- You are punished for having a smaller deck than whatever arbitrary size is the deck of the enemy.
- Card rewards are boring. Synergies are too few to allow for creativity in deck composition.
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Very different
Kudos, a magnificent break away from traditional turn based strategy
Needs a manual
I have encountered a number of glitches, but overall a nice game. Seems in the Beta stage.
Bon jeu
Super cool avec beau graphisme mais vous devriez le mettre en français…
Nice
Nice Game







