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MMight667
1.4.0 sucks
Wish I never updated the app to 1.4.0 menus became worse some things that were free are paywalled now over all this update was an downgrade
HHolynovax
Great Little Game
As the Developer states in his Reddit ads, there are no intermittent ads. There are ads of course, he has to make money someway other than IAP, but you control when/if you see them. They aren’t needed to enjoy the game either, yes it lets you upgrade powers or runes faster but you get gems naturally while playing as well.
This is a great little incremental game with some fun mechanics to it.
This is a great little incremental game with some fun mechanics to it.
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AAtepa
A solidly great idle game
Plenty of ways to grow stronger either through custom choices or RNG. No forced ads, no stamina bars and no limit to spell slots. I do love the details in this game, all menus are openable while in battle and an option in settings to not pause the game while tinkering in said menus with even ads and closing the game still running the battle until defeated. Spells don’t get generic growth but 3 categories so you can chose your ideal setup until you can max everything.
Not much to complain about other than generic “more content”, haven’t awakened yet (prestige-like feature) but I hope workshop offensive gets a few more unique abilities or at least more options as I’ve maxed more than half on this first run. Paid no ads pack and QoL pack should be halved if not more, dev seems to know what there doing but it’s still a mobile game with not enough content to support (Not that a mobile game cannot be worth it, this one just isn’t at that point yet) Weekly quest seem easy to knock out in one day but I’ve only seen one set of these quest so far. Would be nice to see another playable mode.
Not much to complain about other than generic “more content”, haven’t awakened yet (prestige-like feature) but I hope workshop offensive gets a few more unique abilities or at least more options as I’ve maxed more than half on this first run. Paid no ads pack and QoL pack should be halved if not more, dev seems to know what there doing but it’s still a mobile game with not enough content to support (Not that a mobile game cannot be worth it, this one just isn’t at that point yet) Weekly quest seem easy to knock out in one day but I’ve only seen one set of these quest so far. Would be nice to see another playable mode.
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CCannibalBunnies
Finally - an idle game that’s fair on your wallet
This is the first idle game I’ve played where when the developer said “everything is obtainable through playtime”, it wasn’t just blowing smoke. It’s not one of those games where you get 6 gems per hour, your first unlock costs 1000 and they’re making it so you have to spend to actually get somewhere. You can legitimately progress without spending money if you don’t want to.
There are no final currencies locked behind PvP battles where only the whales can win. Theres not 8 different premium currencies you have to try to micromanage.
The game is simple, solid and offers good background progression. This is the first time I’ve ever felt like a game deserved to be reviewed.
There are no final currencies locked behind PvP battles where only the whales can win. Theres not 8 different premium currencies you have to try to micromanage.
The game is simple, solid and offers good background progression. This is the first time I’ve ever felt like a game deserved to be reviewed.
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