Great idle game!
Hard to ask more customization out of a game but seeing more synergies in skills and passives would be nice as well as utility skills such as game speed increase, currency increase, passive miasma gain and since the skill tree is limited maybe a skill board with points acquired from achievements or something similar.
Response from developer
Hey, thanks for the detailed review! More skill and passive synergies are definitely on our minds, and a skill board fed by achievement points is a genuinely interesting idea — that one has us thinking. Utility skills like passive miasma gain too. If more ideas strike you, we'd love to hear them at dev@cyanpenguin.studio. Thanks for playing!
Bug report
I’m otherwise enjoying the game. Thanks!
Response from developer
Hey, thanks for the detailed report — this is exactly the kind of thing that helps. We're looking into the crash on big distill batches, and auto-equip staying broken after it points at something deeper on our side. If you're open to it, drop us a line at dev@cyanpenguin.studio so we can follow up once it's fixed. Thanks for playing!
Brewing
Response from developer
Hey! Brewing should be working — its effect is just easy to miss: potions have no timer, each brew quietly stacks onto that stat for the rest of the prestige. You're not wrong that it's too subtle; clearer brew feedback is on our list. Drop us a line at dev@cyanpenguin.studio anytime — thanks for playing!
Great!
Response from developer
Hey, thanks for the support! Glad the auto-combat loop frees you up to focus on the build — that's the idea. If you ever have requests, we're at dev@cyanpenguin.studio. Thanks for playing!
Boring
Response from developer
Hey, fair enough — the opening stretch is mostly watch-and-wait, and we hear that. Most of the game lives in the skill tree, market, and forge rather than the combat screen, but if that didn't come through in your first sessions, that's on us to surface sooner. Thanks for giving it a shot.







