Great idle game!
Hard to ask more customization out of a game but seeing more synergies in skills and passives would be nice as well as utility skills such as game speed increase, currency increase, passive miasma gain and since the skill tree is limited maybe a skill board with points acquired from achievements or something similar.
Response from developer
Hey, thanks for the detailed review! More skill and passive synergies are definitely on our minds, and a skill board fed by achievement points is a genuinely interesting idea — that one has us thinking. Utility skills like passive miasma gain too. If more ideas strike you, we'd love to hear them at dev@cyanpenguin.studio. Thanks for playing!
Bug report
I’m otherwise enjoying the game. Thanks!
Response from developer
Hey, thanks for the detailed report — this is exactly the kind of thing that helps. We're looking into the crash on big distill batches, and auto-equip staying broken after it points at something deeper on our side. If you're open to it, drop us a line at dev@cyanpenguin.studio so we can follow up once it's fixed. Thanks for playing!
Brewing
Response from developer
Hey! Brewing should be working — its effect is just easy to miss: potions have no timer, each brew quietly stacks onto that stat for the rest of the prestige. You're not wrong that it's too subtle; clearer brew feedback is on our list. Drop us a line at dev@cyanpenguin.studio anytime — thanks for playing!
Great!
Response from developer
Hey, thanks for the support! Glad the auto-combat loop frees you up to focus on the build — that's the idea. If you ever have requests, we're at dev@cyanpenguin.studio. Thanks for playing!
Boring
Response from developer
Hey, fair enough — the opening stretch is mostly watch-and-wait, and we hear that. Most of the game lives in the skill tree, market, and forge rather than the combat screen, but if that didn't come through in your first sessions, that's on us to surface sooner. Thanks for giving it a shot.
Enjoying so far
Response from developer
Hey, thanks! The leaderboard button had real problems in that version — we've been hunting them down and fixes are in the next update. And fair point on contact: there's no in-game link yet (it's on our list), but we're at dev@cyanpenguin.studio anytime. Thanks for playing!
A diamond in the rough
Response from developer
Hey, thanks for the kind words and the recommendation! Keeping the game fully playable without paying — and never punishing idle time — is the philosophy, so it's good to hear it comes through. If you ever have ideas, we're at dev@cyanpenguin.studio. Thanks for playing!
Just the beginning
The skill tree to me gives fake depth and while massive looks largely simple…
Builds are also very simple overall… you can either go attack or defense at the end of the day…
The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige…
Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time…
Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating…
The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth..
For a solo dev project this isn’t bad, again, it just feels largely unfinished..
Response from developer
Hey, this is really great feedback. We're ideating on how we want to extend the base concepts in the game and take them further. Potion modifiers that are additive and survive prestige is actually really interesting and has us thinking. We'll also note the games you've mentioned to think about as we continue our work. You're right that the prestige layer is a single loop and more is needed here. Thanks for taking the time to review!
Solid Cosmic Horror-Themed Idle
Response from developer
Hey thanks for the feedback and support! We'll be looking to continue to add content over time, so if you have any ideas feel free to email us at dev@cyanpenguin.studio.
