Bug report
I’m otherwise enjoying the game. Thanks!
Brewing
Great!
Boring
Enjoying so far
A diamond in the rough
Just the beginning
The skill tree to me gives fake depth and while massive looks largely simple…
Builds are also very simple overall… you can either go attack or defense at the end of the day…
The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige…
Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time…
Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating…
The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth..
For a solo dev project this isn’t bad, again, it just feels largely unfinished..
Response from developer
Hey, this is really great feedback. We're ideating on how we want to extend the base concepts in the game and take them further. Potion modifiers that are additive and survive prestige is actually really interesting and has us thinking. We'll also note the games you've mentioned to think about as we continue our work. You're right that the prestige layer is a single loop and more is needed here. Thanks for taking the time to review!
Solid Cosmic Horror-Themed Idle
Response from developer
Hey thanks for the feedback and support! We'll be looking to continue to add content over time, so if you have any ideas feel free to email us at dev@cyanpenguin.studio.
