GREAT GAME
Great game
Last 2 updates broke the game
TO SLOW
Good fun for most of the game
Note: the rest of this review deals with bits of the game that I think could be improved, and how that might look. Please don’t let its comparative wordiness discourage you from trying this excellent game!
One quality I have found frustrating is the way the game seems to stall out once the costs of further upgrades begin to exceed ~$10AD. I encountered this phenomenon my past three times through the wormhole, each time about halfway through exploring System 3. Essentially, the increasing costs of upgrades too far outpace the corresponding income boosts by this point: I find I have to wait multiple days saving up money between each individual purchase.
Beyond tweaking the costs and benefits of late-game upgrades, I have a few suggestions that I think would improve gameplay overall:
-Make the improvements from the Space Gems & Wormhole mechanic combine multiplicatively over successive trips. If I get a 5% increase my first trip through the wormhole, it would be much more intuitive to have another 5% increase be represented as +5% of my current situation. As it stands, however, it would be indicated by a +10.25% increase from initial conditions, and I would have to compare multiple figures to determine the fractional boost I would *actually* get.
-Tapping the Earth for money is only relevant in the very beginning of the game, leading to enforced passivity once the player’s income and/or expenditure hits the $1AA level. Including upgrades to tapping income in every system (perhaps one for every tier of research upgrades for the system’s planets) would address the feeling of profound futility that emerges while tapping for $100B when one’s income is a trillion times that much each second.
-Relatedly, it would be nice if upgrades in the initial system continued to be available (at appropriately scaled costs, with similarly scaled benefits) throughout the game.
This might be a viable way to decrease the price bump between available upgrades: the player would be able to go back and make marginal improvements to earlier systems to gear up for exploring the next planet in the latest system.
Like other players I have noticed that the long-promised additional systems have yet to appear. However, I think that type of expansion is not urgently needed.
Instead, being able to play through all the currently available solar systems without having to take week-long breaks to accumulate the funds for individual research upgrades should be a higher priority.
I’d rather always be having fun while exploring the existing systems than have new but effectively-inaccessible systems to explore ‘eventually.’ So I hope the app-makers can devote time to polishing these gameplay elements without feeling any particular urgency to develop additional solar systems.
Ads
No endgame depth
Great game played over a year but having problems with gems
Update was hit or miss
Great
Need a faster way to spend space gems
Nice game
Good game
Updated version crashes
Horrible
New sectors?
Wild
Idle
Mandatory ads are bad.
Good game annoying setting
Response from developer
We've fixed this issue in our latest update. Thanks for your feedback and thanks for sticking by us :)
