IdleX: Galaxy Wanderer

IdleX: Galaxy Wanderer

Earn money all over universe!

148 ratings
41 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • March 27, 2019
  • January 18, 2020

Features

IdleX: Galaxy Wanderer screenshot #1 for iPhone
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IdleX: Galaxy Wanderer screenshot #3 for iPhone
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IdleX: Galaxy Wanderer screenshot #5 for iPhone
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IdleX: Galaxy Wanderer screenshot #8 for iPhone
IdleX: Galaxy Wanderer screenshot #9 for iPhone
IdleX: Galaxy Wanderer screenshot #10 for iPhone
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About

Embark on a cosmic adventure to earn money across the universe. Upgrade your fleet, hire pilots for automation, and research breakthroughs to maximize your profits. Explore new planets and sectors, and even utilize wormholes for faster progression. Play offline and enjoy a relaxing space journey.

โœ“Send missions to earn money
โœ“Upgrade ships for faster earnings
โœ“Hire pilots for automation
โœ“Unlock new planets
โœ“Research for profit boosts
โœ“Explore new sectors
โœ“Use wormholes for faster progression
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What users say about IdleX

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What's New in IdleX

1.4.7

January 18, 2020

- Removed forced ads - Modifications to Time Warp items - Game balance improvements - Tutorial improvements

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7

Subscriptions & In-App Purchases

$4.99

120 Gold Bars

120 Gold Bars to spend in the market

User reviews

GREAT GAME

Nice game keep up the good work!

Great game

Great game add this stuff: 1. Mercury and Venus here are technologies: heat resistant gear (mercury and Venus) hot cold resistant gear (mercury) acid rain protection (Venus) 2. Ceres here are technologies for ceres: rotators (for gravity)

Last 2 updates broke the game

No longer gather gems to be able space warp and offline no longer allows you to earn any income. The game was fun because it was possible to advance, but now itโ€™s next to impossible to advance, wonโ€™t let me gain enough to unlock the pilots of the last to planets in sector 3 or upgrade the income of any of my other planets
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TO SLOW

I give it one star because you have it throttled down to much. If I canโ€™t get one research done in any one of the four sections in a days time it is way to slow for my blood. I will put on my back page and check back in once a week.

Good fun for most of the game

Iโ€™ve had a lot of fun with this game, playing around with the build order each time I go through the wormhole. Getting a start-up fund from the goal/tier system was a great addition that complements the wormhole mechanic extremely well. I also appreciate the additional technologies that were added to the initial system.

Note: the rest of this review deals with bits of the game that I think could be improved, and how that might look. Please donโ€™t let its comparative wordiness discourage you from trying this excellent game!

One quality I have found frustrating is the way the game seems to stall out once the costs of further upgrades begin to exceed ~$10AD. I encountered this phenomenon my past three times through the wormhole, each time about halfway through exploring System 3. Essentially, the increasing costs of upgrades too far outpace the corresponding income boosts by this point: I find I have to wait multiple days saving up money between each individual purchase.

Beyond tweaking the costs and benefits of late-game upgrades, I have a few suggestions that I think would improve gameplay overall:

-Make the improvements from the Space Gems & Wormhole mechanic combine multiplicatively over successive trips. If I get a 5% increase my first trip through the wormhole, it would be much more intuitive to have another 5% increase be represented as +5% of my current situation. As it stands, however, it would be indicated by a +10.25% increase from initial conditions, and I would have to compare multiple figures to determine the fractional boost I would *actually* get.

-Tapping the Earth for money is only relevant in the very beginning of the game, leading to enforced passivity once the playerโ€™s income and/or expenditure hits the $1AA level. Including upgrades to tapping income in every system (perhaps one for every tier of research upgrades for the systemโ€™s planets) would address the feeling of profound futility that emerges while tapping for $100B when oneโ€™s income is a trillion times that much each second.

-Relatedly, it would be nice if upgrades in the initial system continued to be available (at appropriately scaled costs, with similarly scaled benefits) throughout the game.

This might be a viable way to decrease the price bump between available upgrades: the player would be able to go back and make marginal improvements to earlier systems to gear up for exploring the next planet in the latest system.

Like other players I have noticed that the long-promised additional systems have yet to appear. However, I think that type of expansion is not urgently needed.

Instead, being able to play through all the currently available solar systems without having to take week-long breaks to accumulate the funds for individual research upgrades should be a higher priority.

Iโ€™d rather always be having fun while exploring the existing systems than have new but effectively-inaccessible systems to explore โ€˜eventually.โ€™ So I hope the app-makers can devote time to polishing these gameplay elements without feeling any particular urgency to develop additional solar systems.
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Developer apps

User experience

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Reported Bugs

8 issues

Game crashes on startup

Bug

Game crashes when launching ships or purchasing autopilot

Bug

Offline earnings not being collected

Bug

Space gems not gathering

Bug

Vibrate setting not saving

Bug

Income collection bug causing screen closure

Bug

Map interaction issues

Bug

Currency icon missing and non-functional

Bug
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Requested Features

10 requests

Add Mercury and Venus technologies

Feature

Add Ceres rotators for gravity

Feature

Multi-buy button for wormhole upgrades

Feature

Push and hold feature for spending space gems

Feature

Add new sectors/planets

Feature

Add multipliers and adjust upgrade costs

Feature

Improve wormhole progression

Feature

Add upgrades to tapping income in every system

Feature

Make initial system upgrades available throughout the game

Feature

Customize ships' beams

Feature

FAQ

What is IdleX: Galaxy Wanderer?

IdleX: Galaxy Wanderer is an idle simulation game where you send missions to planets to earn money. You can upgrade your ships, hire pilots to automate tasks, and research new technologies to increase your earnings. The game focuses on expanding your cosmic enterprise and exploring new parts of the universe.

What are the key features of IdleX: Galaxy Wanderer?

Key features include sending missions for income, upgrading ships for better efficiency, hiring pilots for automated gameplay, unlocking new planets and sectors, conducting research for profit bonuses, and utilizing wormholes for faster travel. The game also offers offline play.

How does IdleX: Galaxy Wanderer make money?

The game is free to download and play. It offers in-app purchases, which allow players to buy items or currency to speed up their progression or enhance their gameplay experience. There are no advertisements within the game.

Can I play IdleX: Galaxy Wanderer offline?

Yes, a significant feature of IdleX: Galaxy Wanderer is that you do not need an internet connection to play. You can embark on your space-faring money-making journey anywhere, anytime, even without an active internet connection.

Who is IdleX: Galaxy Wanderer for?

This game is designed for players who enjoy a relaxing yet engaging idle simulation experience. It appeals to those who like managing resources, building an empire, and seeing their progress grow over time, especially within a space exploration theme.