GREAT GAME
Nice game keep up the good work!
Great game
Great game add this stuff: 1. Mercury and Venus here are technologies: heat resistant gear (mercury and Venus) hot cold resistant gear (mercury) acid rain protection (Venus) 2. Ceres here are technologies for ceres: rotators (for gravity)
Last 2 updates broke the game
No longer gather gems to be able space warp and offline no longer allows you to earn any income. The game was fun because it was possible to advance, but now it’s next to impossible to advance, won’t let me gain enough to unlock the pilots of the last to planets in sector 3 or upgrade the income of any of my other planets
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TO SLOW
I give it one star because you have it throttled down to much. If I can’t get one research done in any one of the four sections in a days time it is way to slow for my blood. I will put on my back page and check back in once a week.
Good fun for most of the game
I’ve had a lot of fun with this game, playing around with the build order each time I go through the wormhole. Getting a start-up fund from the goal/tier system was a great addition that complements the wormhole mechanic extremely well. I also appreciate the additional technologies that were added to the initial system.
Note: the rest of this review deals with bits of the game that I think could be improved, and how that might look. Please don’t let its comparative wordiness discourage you from trying this excellent game!
One quality I have found frustrating is the way the game seems to stall out once the costs of further upgrades begin to exceed ~$10AD. I encountered this phenomenon my past three times through the wormhole, each time about halfway through exploring System 3. Essentially, the increasing costs of upgrades too far outpace the corresponding income boosts by this point: I find I have to wait multiple days saving up money between each individual purchase.
Beyond tweaking the costs and benefits of late-game upgrades, I have a few suggestions that I think would improve gameplay overall:
-Make the improvements from the Space Gems & Wormhole mechanic combine multiplicatively over successive trips. If I get a 5% increase my first trip through the wormhole, it would be much more intuitive to have another 5% increase be represented as +5% of my current situation. As it stands, however, it would be indicated by a +10.25% increase from initial conditions, and I would have to compare multiple figures to determine the fractional boost I would *actually* get.
-Tapping the Earth for money is only relevant in the very beginning of the game, leading to enforced passivity once the player’s income and/or expenditure hits the $1AA level. Including upgrades to tapping income in every system (perhaps one for every tier of research upgrades for the system’s planets) would address the feeling of profound futility that emerges while tapping for $100B when one’s income is a trillion times that much each second.
-Relatedly, it would be nice if upgrades in the initial system continued to be available (at appropriately scaled costs, with similarly scaled benefits) throughout the game.
This might be a viable way to decrease the price bump between available upgrades: the player would be able to go back and make marginal improvements to earlier systems to gear up for exploring the next planet in the latest system.
Like other players I have noticed that the long-promised additional systems have yet to appear. However, I think that type of expansion is not urgently needed.
Instead, being able to play through all the currently available solar systems without having to take week-long breaks to accumulate the funds for individual research upgrades should be a higher priority.
I’d rather always be having fun while exploring the existing systems than have new but effectively-inaccessible systems to explore ‘eventually.’ So I hope the app-makers can devote time to polishing these gameplay elements without feeling any particular urgency to develop additional solar systems.
Note: the rest of this review deals with bits of the game that I think could be improved, and how that might look. Please don’t let its comparative wordiness discourage you from trying this excellent game!
One quality I have found frustrating is the way the game seems to stall out once the costs of further upgrades begin to exceed ~$10AD. I encountered this phenomenon my past three times through the wormhole, each time about halfway through exploring System 3. Essentially, the increasing costs of upgrades too far outpace the corresponding income boosts by this point: I find I have to wait multiple days saving up money between each individual purchase.
Beyond tweaking the costs and benefits of late-game upgrades, I have a few suggestions that I think would improve gameplay overall:
-Make the improvements from the Space Gems & Wormhole mechanic combine multiplicatively over successive trips. If I get a 5% increase my first trip through the wormhole, it would be much more intuitive to have another 5% increase be represented as +5% of my current situation. As it stands, however, it would be indicated by a +10.25% increase from initial conditions, and I would have to compare multiple figures to determine the fractional boost I would *actually* get.
-Tapping the Earth for money is only relevant in the very beginning of the game, leading to enforced passivity once the player’s income and/or expenditure hits the $1AA level. Including upgrades to tapping income in every system (perhaps one for every tier of research upgrades for the system’s planets) would address the feeling of profound futility that emerges while tapping for $100B when one’s income is a trillion times that much each second.
-Relatedly, it would be nice if upgrades in the initial system continued to be available (at appropriately scaled costs, with similarly scaled benefits) throughout the game.
This might be a viable way to decrease the price bump between available upgrades: the player would be able to go back and make marginal improvements to earlier systems to gear up for exploring the next planet in the latest system.
Like other players I have noticed that the long-promised additional systems have yet to appear. However, I think that type of expansion is not urgently needed.
Instead, being able to play through all the currently available solar systems without having to take week-long breaks to accumulate the funds for individual research upgrades should be a higher priority.
I’d rather always be having fun while exploring the existing systems than have new but effectively-inaccessible systems to explore ‘eventually.’ So I hope the app-makers can devote time to polishing these gameplay elements without feeling any particular urgency to develop additional solar systems.
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