About
What's New in Imprint
2.2.0
August 10, 2026
A new look, and a lot more to read at a glance. A LIGHTER GAME Imprint has moved from a dark screen to a light, papery one. It holds up far better outdoors and at low brightness, and the seven tile colours finally have somewhere to sit. The tiles are lit from above now, so the board reads as something you could touch rather than a flat grid. YOU CAN SEE THE PATH A glowing trail follows the hero, so you watch a route being drawn rather than tiles taking turns lighting up. Long paths are shown in phrases: the hero takes a breath between each pattern chunk, so a path of nine plays as four and five instead of nine in a row. EVERY ROUND ENDS ON A CARD Clear one and it tells you what it paid. Miss a tile and it shows how many tries you have left, right there, instead of a line of text that scrolls past. THE END OF A RUN The summary card now says what the run meant rather than just the number you reached — it calls out a new best, and the two heroes stand underneath it reacting to how it went. CONTROLS WHERE YOU REACH FOR THEM Hearts and Peek sit together at the top, where you read them mid-round. The home button has its own corner, and it asks before it ends a run — and tells you your sparks are safe either way. GEAR UP AND SETTINGS Each boost carries its own mark, and adding one tells you what you will have left over. Settings is grouped rather than listed, so sound, reminders and privacy are easy to tell apart. There is a new app icon, and every card settles into place instead of snapping in. Fixed: a double tap on the tile you just landed on no longer costs a try. On iPad, the bottom row of tiles could sit underneath the message pill.
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