Rebound: Knife Throwing Game

Rebound: Knife Throwing Game

Aim and hit a moving target

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Free
With Ads

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Released
February 24, 2026
Updated
September 29, 2026

Features

Rebound: Knife Throwing Game video #1 for iPhone
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Rebound: Knife Throwing Game screenshot #5 for iPhone
Rebound: Knife Throwing Game screenshot #6 for iPhone
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About

Bring the blade home. A cannon rides a rail along the bottom of the screen. It throws straight up — that is the only shot you get. Above it, a target bar swings left and right, carrying small coloured zones you have to pin. Between you and it, blocker bars slide across the lane. A knife that hits one embeds in it and rides off the side of the screen, gone. So every throw is a prediction of two moving things at once: will my column still be clear when the knife gets up there, and will the zone be over it when it arrives? Knives are limited. The board is on a clock. Pin every zone to clear it and move on. HOW IT PLAYS - Drag to place the cannon, lift your thumb to throw. One hand, the whole game. - Knives stick where they land — the board ends up telling you your own story. - The bar swings fast through the middle and hangs at the ends. The edges are the easy shot. You work that out yourself; nothing tells you. - Blockers are big, slow and completely readable. Getting caught by one is always a shot you could have not taken. PAINT AS YOU PLAY - A pixel picture lies on the floor under your cannon. Every zone you pin throws its paint onto it. - You paint what you hit: the colours on the target are the colours the picture still needs. - The picture carries over between runs, so even a short run adds to it. Finish one to earn sparks and start the next. WHAT CHANGES - Boards escalate: more zones, narrower zones, a faster swing, longer blockers, less ammo, less clock. Every fifth board is a peak, and the one after it gives you room to breathe. - Reach board 6, 11 or 16 and you permanently unlock starting there. No grinding an opening you have already beaten. - Earn sparks for every board cleared, and spend them before a run on extra knives, extra time, or an extra life. - Three lives. Running out of knives or running out of clock each cost one. No energy meters. No waiting. A lane, a swing, and how well you read it.
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What's New in Rebound

2.3.0

September 29, 2026

Every hit paints a picture, and the climb is gentler. PAINT AS YOU PLAY - A pixel picture now lies on the floor under your cannon. Every zone you pin throws its paint onto it. - You paint what you hit. The colours on the target are the colours the picture still needs. - The picture carries over between runs. Finish one to earn sparks and start the next. There are six. - The home screen shows the picture you are painting and how far along it is. Tap it to see all six: the ones you have finished, and the ones still to come. BLOCKERS ALWAYS LEAVE A WAY THROUGH - On boards with two blocker lanes, the blockers could fall into step with the swing of the target and close every path for a whole board. That is fixed. - The two lanes now move at different speeds, and the bars are shorter when there are two. A GENTLER CLIMB - The first board is unchanged. From there, every board steps up by about a third less than it used to. - The second blocker lane now arrives on board 17 instead of board 13. A CLEARER SCREEN - A bigger cannon, and an aiming line that runs the whole way up to the target. - Taller colour zones on the target, and a floor you can tell from the wall. - A softer hit: the screen no longer jolts on every pin. - An animated hint shows the one control: drag to aim, lift to throw. - A new app icon: the target up close, with the paint flying off your hit. SECOND CHANCE - When you lose your last life, the run-over card can offer to watch a short ad and keep going: one life back, on the same board, with your score kept. It is optional, appears at most once per run, and has no countdown. DOUBLE YOUR SPARKS - When a run ends with sparks earned, the run-over card can offer a button to watch a short ad and double them. It is optional and appears once per run. ADS BETWEEN RUNS - This version adds an occasional full-screen ad when you leave the run-over card. It never appears during a run, never in your first three runs, never right after a new best, and never twice within a minute and a half.

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