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About
You only ever hold one thing.
Every season, everyone starts with something small: a paper clip, a bottle cap, a wine cork. Trade it for something better. Then trade that. Eleven tiers stand between the bottom and the lighthouse, and every step is a trade you chose to make.
TRADE
Browse what everyone is holding and make an offer on any hand. Offers come to you too: take the one that moves you up, or hold out for a better one.
THE DAILY DROP
Every morning, something turns up. You can't see what it is. Take it and you give up what you're holding. Leave it and it goes back for someone else to find.
SOME COME OUT SHINY
Any item can turn up in bronze, silver, gold or holo. A shinier finish is worth more tiers.
EVERY ITEM HAS A HISTORY
Each item keeps the names of everyone who held it. Everything you hold is stamped into your logbook, and it stays there after you trade it away.
COMMISSIONS
Sign on to collect a set, like three colors of paper clip or five pieces from the office, and finish it for bonus points.
THE SORT
A quick daily game of guessing which item is worth more. Earn Pips to spend on extra drops and backing papers for your cards.
ONE SEASON. ONE BOARD.
Your score counts the best thing you held, what you're holding when the season ends, your stamps and your commissions. When the season closes, the board is frozen and everyone starts over at the bottom.
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What's New in In Hand
1.0.1
October 25, 2026
Ready for Season One. - Refine the market by category, to find the items your daily goals and commissions ask for. - Tap your score to open your card. - An offer now says when a player collecting stamps has already held your item. - The Museum shows one past season at a time, with plaques for each season's standouts. - Minor bug fixes. - How to Play fits smaller screens.
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Subscriptions & In-App Purchases
$0.99
1,000 Pips
1,000 Pips for extra drops and supplies.








