Amazing indie SRPG with clear FFT inspiration. Ignore the graphics and give it a try!
For $5 this is an insane deal on a game with great strategy bones. The class system is great and actually catches that FFT feel of separate character/class levels, leveling classes to unlock other classes, and being able to share active/passive skills between classes to make varied builds.
It’s clearly a first attempt indie game, but, other than the graphics, I’d say they knocked it out of the park when you take that into consideration.
10/10
EDIT after beating the man campaign:
It really is a travesty that your game didn’t get more attention.
I know the graphics probably hold people back, and the story isn’t living up to FFT or anything written professionally, but the game as a whole is just so good.
The tactical combat is somehow simple and yet meaningful. Buffs and debuffs actually matter without being required (most of the time. There were definitely a few mages that required some iron dust, insulate, or both). Positioning and mobility matter. Skills that lock people down matter.
There were so many levels (especially towards the end) where I actually had the theory craft a team for the specific situation you were throwing at me rather than just brute forcing it with better stats.
All I can say is 10/10 and if you guys every decide to start a kickstarter or anything to make another game with this engine (or even to rerelease this one with better graphics that might get you some more of the attention you deserve) I’ll be first on the list to support you.
Response from developer
Thank you for the review! And yeah, we're big fans of FFT. Distinct classes with varied customization options (and that satisfying FFT progression!) was exactly what we were going for, and we really appreciate you taking the time to let us know what you thought about it.
Excellent SRPG with clear FFT inspiration
For $5 this is an insane deal on a game with great strategy bones. The class system is great and actually catches that FFT feel of separate character/class levels, leveling classes to unlock other classes, and being able to share active/passive skills between classes to make varied builds.
It’s clearly a first attempt indie game, but, other than the graphics, I’d say they knocked it out of the park when you take that into consideration.
10/10
Response from developer
Thank you for the review! And yeah, we're big fans of FFT. Distinct classes with varied customization options (and that satisfying FFT progression!) was exactly what we were going for, and we really appreciate you taking the time to let us know what you thought about it.
A Genuinely Fantastic Game
Response from developer
Thank you for your review and for the providing some very insightful feedback. We really appreciate it! We've got some fun things in the works for Insignia so we're always on the lookout for ways to improve the game.
BUY IT
(This review would be longer and more detailed, but the App Store ate my first review…)
Response from developer
Thank you for playing and for taking the time to write a review! Sorry to hear about the first review though - we understand that this thing sometimes gets hungry and devours things. :D
Amazing gameplay
Response from developer
Thanks for playing, and thanks for the review! We grew up on those old browser games you mentioned and that’s part of the style we were going for. Nice catch!











