Amazing indie SRPG with clear FFT inspiration. Ignore the graphics and give it a try!
For $5 this is an insane deal on a game with great strategy bones. The class system is great and actually catches that FFT feel of separate character/class levels, leveling classes to unlock other classes, and being able to share active/passive skills between classes to make varied builds.
It’s clearly a first attempt indie game, but, other than the graphics, I’d say they knocked it out of the park when you take that into consideration.
10/10
EDIT after beating the man campaign:
It really is a travesty that your game didn’t get more attention.
I know the graphics probably hold people back, and the story isn’t living up to FFT or anything written professionally, but the game as a whole is just so good.
The tactical combat is somehow simple and yet meaningful. Buffs and debuffs actually matter without being required (most of the time. There were definitely a few mages that required some iron dust, insulate, or both). Positioning and mobility matter. Skills that lock people down matter.
There were so many levels (especially towards the end) where I actually had the theory craft a team for the specific situation you were throwing at me rather than just brute forcing it with better stats.
All I can say is 10/10 and if you guys every decide to start a kickstarter or anything to make another game with this engine (or even to rerelease this one with better graphics that might get you some more of the attention you deserve) I’ll be first on the list to support you.
Response from developer
Thank you for the review! And yeah, we're big fans of FFT. Distinct classes with varied customization options (and that satisfying FFT progression!) was exactly what we were going for, and we really appreciate you taking the time to let us know what you thought about it.
Excellent SRPG with clear FFT inspiration
For $5 this is an insane deal on a game with great strategy bones. The class system is great and actually catches that FFT feel of separate character/class levels, leveling classes to unlock other classes, and being able to share active/passive skills between classes to make varied builds.
It’s clearly a first attempt indie game, but, other than the graphics, I’d say they knocked it out of the park when you take that into consideration.
10/10
Response from developer
Thank you for the review! And yeah, we're big fans of FFT. Distinct classes with varied customization options (and that satisfying FFT progression!) was exactly what we were going for, and we really appreciate you taking the time to let us know what you thought about it.
A Genuinely Fantastic Game
Response from developer
Thank you for your review and for the providing some very insightful feedback. We really appreciate it! We've got some fun things in the works for Insignia so we're always on the lookout for ways to improve the game.
BUY IT
(This review would be longer and more detailed, but the App Store ate my first review…)
Response from developer
Thank you for playing and for taking the time to write a review! Sorry to hear about the first review though - we understand that this thing sometimes gets hungry and devours things. :D
Amazing gameplay
Response from developer
Thanks for playing, and thanks for the review! We grew up on those old browser games you mentioned and that’s part of the style we were going for. Nice catch!
Thank you
Response from developer
You are very welcome! Thank you for playing!
Great tactics game so far.
Response from developer
Thanks for the review! We too are big fans of FFT! As for strategies, we don't believe anybody has found anything too overpowered quite yet, but maybe you'll be the first!🤔😉
Refreshing Take on the Tactics Genre
Two weeks into playing for the first time I developed a job tree chart which brought back memories of looking up GameFAQs pages in the early 2000’s. I’m hoping this takes off and we can see what kind of innovation these developers can come up with while having more financial backing!
Response from developer
Thanks so much for leaving a review! We too remember the halcyon days of looking up stuff on GameFAQs - much respect for figuring out the class tree. 🙂
Great game, bad graphics
Even the story is fun, not the usual paint-by-numbers affairs you get from so many mobile RPGs.
However, I’d be remiss if I didn’t mention the one blemish on what is otherwise a pristine gaming experience: the graphics. In a word, they’re terrible. Like a 6-year-old drew them.
So, why 5 stars then? Because the gameplay is strong enough that it’s worth looking past the ugly graphics. It really is that good. Having said that, I can only imagine how much more awesome this game would be if the developer hired a professional artist and redid the visuals. Seriously, it’d be worth it as I’m sure with a sharp UI you’d attract a much larger audience - not just tactics nerds like me.
If you guys decide to update the look of your game, do a Kickstarter to fund it. I’ll contribute for sure!
Response from developer
Thank you for writing a review! Your compliments and critiques are important to us, and we appreciate the feedback. We will continue to explore ways to make Insignia even better!
Like Final Fantasy Tactics
Response from developer
Thank you for taking the time to leave a review! We're excited that you enjoyed Insignia and recognized one of its influences. :)

