About
What's New in Iron Swarm
1.0.5
October 23, 2026
If you have been playing 1.0.2, this update carries everything from 1.0.3, 1.0.4 and 1.0.5 at once. There is a lot in here. - THE PROVING GROUND IS OPEN: the no-stakes practice mode is reachable at last, and it now runs the arena it designs. Nothing there is recorded — no score, no mastery, no season progress — and there is no run to lose. It no longer borrows Chapter 1's field conditions, no longer introduces itself as CHAPTER 1, no longer offers a NEXT ROUND it cannot serve, and it can no longer touch your campaign. - RESUME SORTIE NOW RESUMES: leave a mission on round 3 and you come back on round 3, with your scoring intact and the briefing shown again. A resumed sortie counts as one attempt, and a clear time is the time you actually played. - MISSION 2 ENDS WHEN IT IS WON: killing a single marked gun used to close rounds 2, 3 and 4 about a second and a half in. Every round now ends on its own win condition. - THE MIDDLE OF YOUR SCREEN IS YOURS: the combat callouts that printed over your own tank are gone, the civilian-casualty alert is docked in a corner and quick to clear, and overlay cards no longer stack on each other. Screen readers lose nothing — every retired callout still announces through VoiceOver. - COUNTED ONCE: a corrupt save flag can no longer silently disable a mission's mastery objectives forever, Season XP from an ad-revived run is banked once, and a replay no longer re-celebrates objectives you had already earned. - THE FIELD MANUAL IS COMPLETE: all 18 hostiles, up from 12. - SOUND AND ACCESSIBILITY: pausing and then switching apps no longer brings the music back under the pause overlay, the pre-play and menu cards stay readable at the largest system text sizes, and the chapter card speaks your language to VoiceOver instead of English. Still no pay-to-win. Still yours offline. Mount up, Commander.
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