About
What's New in Sudoku by WizusLabs
1.0.6
August 12, 2026
Sudoku 1.0.6 A big one. A new way to learn the techniques, a clock that does what you tell it, and screen readers can finally read a Killer board. LEARN • New Theory library — eight articles covering Naked Single, Hidden Single, Naked Pair, Hidden Pair, Pointing Pair, X-Wing, Swordfish and XY-Wing, each with a worked example on a real board. • The four advanced articles now draw the pattern onto the grid, using shape and position so they read without relying on colour. • "Practise this" takes you from an article straight to the matching Trainer exercise. • A new Killer track in Learn, and Killer hints that reason about cage sums — including the rule of 45 — instead of falling back to a generic nudge. HINTS AND SCANNING • A hint is now one card instead of a sequence of taps. The technique, where to look and why it works arrive together, and the cell in question lights up on the board straight away. The answer still stays behind Reveal. • Spotlight a digit and the cells where it cannot legally go are cross-hatched, so the real candidates stand out. YOUR CLOCK, YOUR RULES • Show timer is its own setting now. Hiding the clock used to mean turning on Relaxed, which also removed the fail limit — two unrelated things bolted together. They are independent now, and hiding the clock takes effect immediately, mid-puzzle, in every mode. • A pause control is always available. It used to vanish along with the timer. • Relaxed moved to Settings as a quiet preference instead of a button on the main menu. ACCESSIBILITY • Killer cages announce their target sum and how many cells they cover — a sum on its own is not enough to act on. • Irregular blocks and Windoku extra regions announce which region a cell belongs to. • Clue digits are no longer read out twice. • Stronger contrast on hint outlines and message banners, a bigger mute button, and layouts that hold up at large text sizes. FEEL • The cell that completes the board settles with more weight, the solved grid holds for a beat before the win screen rises, and a new sound marks the moment. • Softer pencil marks, a gentler erase, a calmer arrival for each new puzzle, and new artwork for the 7, 30 and 100-day streak badges. • Theme previews show a real miniature board in that theme's own colours. • A "This week" glance on Stats, a gentle nudge before your first game, and short one-time pointers for choosing a level and finding auto-notes. FIXES • A finished puzzle's clock could restart and inflate your recorded time. • The PAUSED panel and its RESUME button could sit behind a dialog — where RESUME would not have worked anyway. • The win screen no longer leaves the top bar reachable, by finger or by screen reader. • A Relaxed run could show a fail prompt it should never show. • Killer cages could stay red after you had corrected them. • Progress saving is sturdier, and it now tells you when a save genuinely fails instead of going quiet. Thanks for playing!
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