Knights of the Card Table User Reviews

What users say

Top reviews

Awfully boring

Played a few battles and the linear gameplay is mind numbingly boring. You’re hand held through collecting gold, healing for 1 point of health, +1 attack point boosts and monsters with a few HP in progression towards literally nothing at the end of each line. There’s no reward at the end of each “stage” before shoveling you onto the next. No feeling of victory or accomplishment. Just tap the next card, or swap 2 or 3 cards around giving the false sense of strategy. If the lunch line at a school was made into a game, it’d be this. The graphics are amazing but that’s where it stops as the gameplay is a must-pass instead of a must-play. Really wish I could refund this as I feel misled by the high ratings.
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Amazing

Great game, great mechanics. I love the creativity involved. My only complaint, if I had one, is that it’s too easy. Needs a higher difficulty!

Too repetitive

I tried to give this a chance but after 20+ levels, it was too one dimensional for me. If you like games where you grind for an upgrade this is it. Art is really nice though

Addicted ✨

I downloaded the game a while ago, and I HAVE TO say I love it! The gameplay is amazing and I just can’t get enough with the creativity and effort put in this game! Defiantly worth the price on it. Five stars ✨

An overall entertaining time killer

At first, the game has a lot of promise. It’s got a neat little conveyer belt niche that loses its shine halfway through the map. Unlocking the characters and weapons isn’t as exciting as it was 30 levels ago.

A game worthy of multiple platforms.

Impressive production value and well written dialogue make this game worth a much higher price. As somebody who is more of a “core” gamer, this game impresses. An easy purchase.

Thanks

Questy. Simple concept. The dice are well implemented. Cards are really fun and easy to understand. And the strategy has nice layers to it that my simple mind can implement and relax to. Great music too. Nice Adventure Time feel.

Decent Game. Needs balance.

I’ve been playing this while traveling today. I like it, but it has serious balance issues. Once you get to the second zone and buy a couple key upgrades, nothing seems to matter. You can just hit the next item over and over and win.

More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades.

And the biggest problem with the Challenges is how absurdly long and repetitive they are. I’m currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless.

I hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, don’t waste your money.
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Great Game

Love this game. The art style and polish are great. The core mechanic is fun and it’s nice how it ramps up slowly. I do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and I’ve breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldn’t be too punishing in my opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as I have way too much gold and nothing to spend it on. More customization would be great. And I didn’t know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun!
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Haven’t even opened the game yet...

I’m giving 5 stars to the Dev based solely on their responses to feedback. Now to play...

Edit: Fireballs should destroy TNT cards

Edit: Option to buy single use, pre level start buffs would be cool

Best rogue like game yet

Hands down amazing and addictive, I usually download games then delete them, but I went ahead and bought this after reading about it, that was months ago and I'm still playing it.
Would be nice to see more weapons and characters but if you're looking for a game with longevity and alot to do then look no further!!!!😛 🙃
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Great possibilities but falls short

This game is unique in my experience and seems like a system that would present many great possibilities for clever and challenging game play. But ultimately there’s too little variety, too much grinding through one easy level after another, and no real challenge. I’ve kept playing level after level hoping things would get more interesting, but no. I never lost a single level, and really never had to make a decision that wasn’t pretty obvious. Disappointing to see something with so much potential fall so flat.
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Enjoyable for a casual gamer like me

I’m a casual gamer, and my schedule is such that I can only play in small spurts. I’m just getting the hang of the game, and I really like it. Not so deep as to be overwhelming, but not so simple as to be boring. I like the balance. Also, I appreciate the bright colors and winsome design; so many dungeon crawlers are dark, and this brighter color scheme is much more enjoyable to me. I also appreciate the developer pricing it fairly. I’m over games with tons of microtransactions ... I’m glad to pay for games like this one. Thank you, developer!
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Response from developer

Thanks for playing!

Cheeky Munchkins-like Game

Finally, a game that doesn’t have in-app purchases. Pay five dollars upfront, play as much as your heart desires, for as long as you want, and never receive ads asking you to buy packs or boosts or other power up items. Five dollars and you own the entire game. Oh, and it’s really fun, too.

So Boring

Terrible design choice to scale difficulty by making the levels get LONGER. Why would anyone ever enjoy that. Why not just have bosses with more HP. Overall, a couple sort of interesting ideas ruined by this one truly awful decision.

Meh

I didn’t know what I was expecting when I got into this game. It’s cute yeah and the musics good but it feels lacking like there’s not much there in terms of playing and it’s boring and lack luster. I’m sure other people love this game but this really isn’t the game for me and I wish I could get a refund
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Well done, very basic, a tad slow

It’s a fun little game, but very much in the slow side. Playing cards you have to wait for animations to finish before playing more. Each animation maybe only takes half a second, but it ads up. Wish there was a “fast mode” so I could whiz through mindless decisions as fast as slay the spire allows you to. It’s also a bit on the “simple” side even pretty far into the game, clearly designed with younger kids in mind, which is ok, but don’t expect too much depth (like skill trees or additional upgrade mechanics). All in all, wanted to give it just a 3, but I respect the developers honesty and communication, so bumped it to a 4.
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Impressed with changes by developer

The developer takes suggestions seriously. After a couple of different suggestions made by me and others, the developer quickly responded by updating the app. Fun game, and the updates have made a world of difference.

Balance is off, and long dungeon saves are nearly worthless

The game is fun, and it’s unique, but it’s astonishingly easy to build up an attack modifier that’s several times what it takes to even one-shot a boss card, even before other buffs.

Additionally, while the dungeon save feature is nice (as some of the long ones can take 2+ hours a session to clear at once), it also sets all of your bonuses to zero when you renew the session making the save feature more dangerous than any monster in the game.
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Response from developer

UPDATE 1.0.9 saves buffs/health and everything automagically at the end of each successful floor. Thanks for the advice! PREVIOUSLY ON THIS REVIEW Thanks for the feedback. Our (most probably misguided) thinking was that if we saved your health/buffs players could just hop back to the map, get a full heal and hit the dungeon again. The "reset" was an attempt to keep you honest early, but I can see how it may be unfair in some of the later levels. We're open to changing how it works as more feedback comes in. On the balancing, we get equal numbers of complaints that it's too easy and too hard, so we must be doing something right :)

Fun game. A couple glitches.

Super fun game I have played through most of the content. Good game to play while you are sitting around waiting for something. Nice art and fun writing.

A couple issues I have seen. The final fighter character causes a glitch that destroys a card, but will not let you advance to the next level. It just sits on an empty screen with no cards left.

Also wish you could save in the long dungeons. You can spend hours getting through 40-60 levels and then get pulled away from your phone and it goes back to the loading screen.
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Response from developer

We’ll check on that last fighter, she’s got crazy magic. We’re just a few days away from releasing the long dungeon checkpoints and iCloud saves so you can swap progress to multiple devices.