Awfully boring
Amazing
Too repetitive
Addicted ✨
An overall entertaining time killer
A game worthy of multiple platforms.
Thanks
Decent Game. Needs balance.
More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades.
And the biggest problem with the Challenges is how absurdly long and repetitive they are. I’m currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless.
I hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, don’t waste your money.
Great Game
Haven’t even opened the game yet...
Edit: Fireballs should destroy TNT cards
Edit: Option to buy single use, pre level start buffs would be cool
Best rogue like game yet
Would be nice to see more weapons and characters but if you're looking for a game with longevity and alot to do then look no further!!!!😛 🙃
Great possibilities but falls short
Enjoyable for a casual gamer like me
Response from developer
Thanks for playing!
Cheeky Munchkins-like Game
So Boring
Meh
Well done, very basic, a tad slow
Impressed with changes by developer
Balance is off, and long dungeon saves are nearly worthless
Additionally, while the dungeon save feature is nice (as some of the long ones can take 2+ hours a session to clear at once), it also sets all of your bonuses to zero when you renew the session making the save feature more dangerous than any monster in the game.
Response from developer
UPDATE 1.0.9 saves buffs/health and everything automagically at the end of each successful floor. Thanks for the advice! PREVIOUSLY ON THIS REVIEW Thanks for the feedback. Our (most probably misguided) thinking was that if we saved your health/buffs players could just hop back to the map, get a full heal and hit the dungeon again. The "reset" was an attempt to keep you honest early, but I can see how it may be unfair in some of the later levels. We're open to changing how it works as more feedback comes in. On the balancing, we get equal numbers of complaints that it's too easy and too hard, so we must be doing something right :)
Fun game. A couple glitches.
A couple issues I have seen. The final fighter character causes a glitch that destroys a card, but will not let you advance to the next level. It just sits on an empty screen with no cards left.
Also wish you could save in the long dungeons. You can spend hours getting through 40-60 levels and then get pulled away from your phone and it goes back to the loading screen.
Response from developer
We’ll check on that last fighter, she’s got crazy magic. We’re just a few days away from releasing the long dungeon checkpoints and iCloud saves so you can swap progress to multiple devices.

