Free
About
Korchma is a dice game for two, played the way it has been played in taverns for centuries: six dice, a running score, and the eternal question of whether to roll once more.
THE GAME
Throw all six. Ones and fives score, three of a kind scores more, a full run scores best. Keep what you want, bank what you have, or throw again and risk the lot — one empty roll and the turn burns to nothing. First to the target takes the pot.
NEVER WAIT FOR A GAME
Tap "Find an opponent", name your stake, and sit down. If someone else is looking too, you are matched in seconds. If the tavern is quiet, one of the regulars takes the seat — they play out of their own purse, for real groschen, and they are marked as regulars, because passing them off as strangers would be a poor way to run a house.
THE TAVERN
Challenge anyone at the tables. Play in the app, watching the dice land on the same table from two phones — or play across a real table and use the app only to keep the score honest.
FRIENDS
Tap a face to see who you are dealing with — their record, their badges, their streak. Send a request, and the ones you play with most sit at the top of your tavern.
BADGES
Badges are the tavern's little cheats, earned or bought and brought into a game: force a reroll, double a throw, rally a turn that burnt to nothing. Both players bring the same rank, so no one sits down outgunned. Put yours on the line and the winner takes it home.
GROSCHEN
Every game is played for coin, and coin buys badges. Win, and the purse grows; lose, and the innkeeper shrugs. He is not entirely heartless, mind — there is a daily handful on the counter and a wheel that turns once a week.
THE RULES ARE IN YOUR POCKET
A parchment rulebook lives one tap from the table — every combination, every score, every badge, no guessing.
Korchma has no purchases and no real-money play. Groschen and badges are in-game items with no monetary value, and they stay in the tavern where they belong.
English and Russian.
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What's New in Korchma
1.1
August 19, 2026
The tavern is redrawn from scratch: one candle, one room, not a system control left. • A new table — you look straight down at the boards, the dice lie where they fall. • Ranked games: leagues of renown, a six-badge draft before the game, a kettle fed by burnt points. • Emotes at the table. • Hundreds of small fixes: shadows, spacing, tap targets.
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