Changes
Great game! Just a couple things- why do attacking army siege and naval always get to shoot first?
Second - why is there no possibility to rearrange your army deployment?
Thirdly - can you allow part of your army not to participate in battle? Under constant attack you just have no siege weapons to do any counterattacks!
Once you move troops, can you have a take back button in case of misclicks? This is very easy to do the battle map needs to be reworked.
Fourthly- terrain - do forests reduce damage? From archers?
The obstacles on a map are too small and seem to do nothing - can we have mountains (bonus siege/ archery dmg) and a little description of how far the view range is obstructed? Maybe
Also the buildings have them interactive or as a defensive bonus.
Fifth- Descriptions of cavalry bonus damage not specified - is there a rule ? Cavalry loses to spears loses archers loses to sword which loses to cavalry?
The obstacles on a map are too small and seem to do nothing - can we have mountains (bonus siege/ archery dmg) and a little description of how far the view range reduction is?
Sixth- Movement - can the movement be fixed? Also can cavalry have more movement and be affected by different terrains?
Finally- allow castles to be built so you can take less damage and have troops garrison it on the battle map-
I look forward to the next update~
Second - why is there no possibility to rearrange your army deployment?
Thirdly - can you allow part of your army not to participate in battle? Under constant attack you just have no siege weapons to do any counterattacks!
Once you move troops, can you have a take back button in case of misclicks? This is very easy to do the battle map needs to be reworked.
Fourthly- terrain - do forests reduce damage? From archers?
The obstacles on a map are too small and seem to do nothing - can we have mountains (bonus siege/ archery dmg) and a little description of how far the view range is obstructed? Maybe
Also the buildings have them interactive or as a defensive bonus.
Fifth- Descriptions of cavalry bonus damage not specified - is there a rule ? Cavalry loses to spears loses archers loses to sword which loses to cavalry?
The obstacles on a map are too small and seem to do nothing - can we have mountains (bonus siege/ archery dmg) and a little description of how far the view range reduction is?
Sixth- Movement - can the movement be fixed? Also can cavalry have more movement and be affected by different terrains?
Finally- allow castles to be built so you can take less damage and have troops garrison it on the battle map-
I look forward to the next update~
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Must play
very fun interactive game and I cannot wait to see what they do as the player base grows! very fun for a mobile game. Although I wish demanding annexation worked better. and colonizing other countries just seems not worth it for the reward. but overall amazing game!
Response from developer
Thanks for your comment! We have forwarded all your suggestions for further consideration. Thank you for being with us
Экономика
При расширении территории, нельзя в провинциях строить заводы, это очень рушит экономику. Прошу продумать этот момент и сделать так, чтобы в каждой провинции можно было строить свои заводы
Response from developer
Благодарим за Ваш комментарий! Мы передали все пожелания для дальнейшего рассмотрения и надеемся Вы дадите игре второй шанс
Kr2 King Simulator is real good wish it have PuertoRico & the USA in the game but it very good
I love this game
Response from developer
Thanks for the comment! The game starts in the year 865, and all the data in the game is from that year. From that point on, you create your own alternative history. Thank you for being with us
Subscription
Good game to play played all your games only downside is I don’t mind paying for fast forward but should be a one time payment not 50p per 7 days














