Last Light: Idle Space Swarm

Last Light: Idle Space Swarm

Relaxing space clicker

2 ratings
2 reviews
Free
In-App PurchasesWith Ads

Details

  • Released
  • Updated
  • July 29, 2026
  • August 20, 2026

Features

Last Light: Idle Space Swarm screenshot #1 for iPhone
Last Light: Idle Space Swarm screenshot #2 for iPhone
Last Light: Idle Space Swarm screenshot #3 for iPhone
Last Light: Idle Space Swarm screenshot #4 for iPhone
Last Light: Idle Space Swarm screenshot #5 for iPhone
Last Light: Idle Space Swarm screenshot #6 for iPhone
Last Light: Idle Space Swarm screenshot #7 for iPhone
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About

Engage in a relaxing idle clicker where you command a self-replicating swarm to consume entire solar systems. Watch your fleet grow and evolve as you progress through an endless roguelite loop, unlocking permanent upgrades and discovering new star types.

Idle clicker gameplay
Visually simulated fleet of ships
Roguelite progression loop
Permanent upgrades via Blueprint Data
Offline progress tracking
Discoverable star types
In-game catalog of consumed systems
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What's New in Last Light

1.1

August 20, 2026

The stars in each system look alive now! Worlds are lit by their star and turn as they orbit. Space has depth. Binary systems got their own treatment: the swarm threads a figure-eight between the two suns. Coronal ejections you can see and ringed gas giants. Gameplay Changes: - Early surveys are dramatically faster — your first collapse now lands inside a single sitting, and the belt visibly erodes within minutes. - Standing-order doctrines whose numbers are now exactly real. - New tutorials for derelict salvage, bulk fabrication, and husk relays. - A cleaner return: when a star finishes while you're away, the game opens ready to collapse — no pile of windows.

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In-App Purchases

$3.99

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User reviews

Great start / my suggested improvements.

I’ve been playing Last Light and I really like the core idea. Watching a small swarm grow into hundreds of probes, dismantle planets, surround the star, form the departure ring, collapse the core, and then carry Blueprint progression into the next system is extremely satisfying. The visual progression makes it feel like you are actually building a self-replicating machine civilization rather than simply watching numbers increase.

I especially like the different probe tiers, Blueprint upgrades, doctrines/Standing Orders, different star types, and the fact that the solar system physically becomes emptier as it is consumed. The endgame around 80–90% consumption is also a great touch.

I would love to see the game expanded even further. Some ideas:

• More probe and megastructure tiers beyond the current classes, with more distinct visual behaviors and purposes.
• More exotic systems such as pulsars, magnetars, supergiants, black-hole systems, rogue planets, triple-star systems, and extremely rare systems.
• A clearer description or info screen explaining exactly what each probe class does and what the different symbols/icons around planets mean.
• More visible destruction animations when planets are being harvested, including cracking, shrinking, changing color, debris, or probes visibly stripping their surfaces.
• More detailed statistics showing which probe class is producing the most Matter, total Matter consumed, fastest system completion, largest swarm, and other records.
• A larger galaxy/sector map showing all previously consumed systems and the expansion of the swarm over time.
• More Blueprint upgrade paths and very expensive late-game technologies to give long-term players something huge to work toward.
• Optional notifications for things like offline progress reaching its limit, a planet being consumed, a Blueprint threshold being reached, or the launch window opening.
• More explanation of mechanics such as Projected Blueprint Data, direct harvest, production bonuses, milestones, doctrines, and the final star-collapse sequence.
• More dramatic late-game visuals as the swarm becomes enormous—thousands or eventually much larger numbers of machines, orbital structures, harvesting rings, or Dyson-swarm-like formations.

Most importantly, I hope the game keeps emphasizing scale. Starting with a handful of probes and eventually becoming something capable of consuming entire stellar regions could make this one of the most interesting idle space games on the App Store.

There is already a very strong foundation here. I would love to see the developer keep building on the idea because the concept has much more room to grow.
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Response from developer

Hey supra, thank you so much for your detailed review! Have to say this first - love your name. Such a cool car. As for Last Light, a new update was just released, so make sure you check it out! Star visuals got a facelift, offline notifications were added for when stars are ready to be consumed, balancing was reworked so as to be less tedious to progress, some of the statistics you mentioned that you wanted were added to the game, and the UI had a slight rework in the hopes that it will make the mechanics (yes, projected blueprints, we’re talking about you) clearer. Your suggestions for more complex sector maps, more visible destruction for the bodies in the systems other than the star (planets, asteroid belts, etc.), more impressive system/star types, and more dramatic and powerful late-game visuals and technologies have been noted and you’ll be happy to know that some of these specific ideas are already in the works! Again, thank you so much for your detailed suggestions and your review, and we hope you keep enjoying the game!

Perfection

Been playing for a few days and that’s not gonna change for a few years, awesome game super simple and fun with enough little bits to stay interesting, amazing work can’t wait to see more updates in the future!

Response from developer

Hey, thanks so much! I really appreciate the review. Plenty of updates to come!

Developer apps

FAQ

What is Last Light: Idle Space Swarm?

Last Light is an idle clicker game where you manage a swarm that consumes solar systems. It features a roguelite progression system with permanent upgrades and a visually detailed fleet.

Does Last Light: Idle Space Swarm have ads?

Yes, Last Light: Idle Space Swarm contains advertisements. There is an optional purchase available to remove banner ads.

Can I play Last Light: Idle Space Swarm offline?

Yes, the game supports offline progress, allowing your swarm to continue working and earning while you are away for up to 12 hours.

How does progression work in Last Light: Idle Space Swarm?

Progression is achieved through a roguelite loop. Each launch earns you Blueprint Data to spend on permanent upgrades, enhancing future runs and discoveries.

What platforms is Last Light: Idle Space Swarm available on?

Last Light: Idle Space Swarm is currently supported on iPhone and iPod devices.

How often is Last Light: Idle Space Swarm updated?

The game was last updated on August 20, 2026, indicating recent development activity. The latest version is 1.1.

What is the age rating for Last Light: Idle Space Swarm?

The game has an age rating of 4+, making it suitable for a wide audience.

What makes the fleet in Last Light: Idle Space Swarm unique?

Every probe is a simulated ship on screen, flying in, working, and eventually diving into the star. You can observe hundreds of individually simulated ships and zoom in on their actions.