Great start / my suggested improvements.
I especially like the different probe tiers, Blueprint upgrades, doctrines/Standing Orders, different star types, and the fact that the solar system physically becomes emptier as it is consumed. The endgame around 80–90% consumption is also a great touch.
I would love to see the game expanded even further. Some ideas:
• More probe and megastructure tiers beyond the current classes, with more distinct visual behaviors and purposes.
• More exotic systems such as pulsars, magnetars, supergiants, black-hole systems, rogue planets, triple-star systems, and extremely rare systems.
• A clearer description or info screen explaining exactly what each probe class does and what the different symbols/icons around planets mean.
• More visible destruction animations when planets are being harvested, including cracking, shrinking, changing color, debris, or probes visibly stripping their surfaces.
• More detailed statistics showing which probe class is producing the most Matter, total Matter consumed, fastest system completion, largest swarm, and other records.
• A larger galaxy/sector map showing all previously consumed systems and the expansion of the swarm over time.
• More Blueprint upgrade paths and very expensive late-game technologies to give long-term players something huge to work toward.
• Optional notifications for things like offline progress reaching its limit, a planet being consumed, a Blueprint threshold being reached, or the launch window opening.
• More explanation of mechanics such as Projected Blueprint Data, direct harvest, production bonuses, milestones, doctrines, and the final star-collapse sequence.
• More dramatic late-game visuals as the swarm becomes enormous—thousands or eventually much larger numbers of machines, orbital structures, harvesting rings, or Dyson-swarm-like formations.
Most importantly, I hope the game keeps emphasizing scale. Starting with a handful of probes and eventually becoming something capable of consuming entire stellar regions could make this one of the most interesting idle space games on the App Store.
There is already a very strong foundation here. I would love to see the developer keep building on the idea because the concept has much more room to grow.
Response from developer
Hey supra, thank you so much for your detailed review! Have to say this first - love your name. Such a cool car. As for Last Light, a new update was just released, so make sure you check it out! Star visuals got a facelift, offline notifications were added for when stars are ready to be consumed, balancing was reworked so as to be less tedious to progress, some of the statistics you mentioned that you wanted were added to the game, and the UI had a slight rework in the hopes that it will make the mechanics (yes, projected blueprints, we’re talking about you) clearer. Your suggestions for more complex sector maps, more visible destruction for the bodies in the systems other than the star (planets, asteroid belts, etc.), more impressive system/star types, and more dramatic and powerful late-game visuals and technologies have been noted and you’ll be happy to know that some of these specific ideas are already in the works! Again, thank you so much for your detailed suggestions and your review, and we hope you keep enjoying the game!
Perfection
Response from developer
Hey, thanks so much! I really appreciate the review. Plenty of updates to come!
