Good bones, but needs major improvements
- A ‘start night’ choice that allows the player to choose when to begin the next night instead of just launching straight into the next night and not giving the player time to choose upgrades, light buildings, or figure certain things out. Right now it’s like trying to drink from a fire hose as there is no stop, just go go go.
- More explanations of game mechanics (and a way to go back to them, as part of a journal maybe) so we can reread or figure things out in case we miss the pop up explanation that comes up once and never again. Some examples: lamp oil and what it does/how it gets used up? why are some ships easier to illuminate than others? what do whales (or whatever the big fish are) that come into port - are they good/bad? how do you keep ships from crashing and not need flares?
- Better design of the summary page after each night. Right now, I have no idea what 90% of the information on it means and why it’s important.
- Better programming of the storms/weather changes (or what we’re supposed to be doing in them/ how they change game play), the impact on game play when you zoom in/out or change the angle of your POV (right now when that happens, it makes illuminating ships difficult to impossible), the amount of time needed for upgrades.
Response from developer
Thank you for your detailed feedback. We will strive to incorporate your useful suggestions in upcoming updates. As a small team, we may overlook certain elements that could influence gameplay, yet we appreciate criticism because it guides us toward improvement. We hope you will play our game again.
A Truly Addictive Experience!
Response from developer
We are really happy that you enjoyed our game. Thanks for your feedback.
New 3D look
Response from developer
Thanks for your feedback. We do our best to improve the gameplay.
Ads
Response from developer
Thank you for your feedback. We are sorry that the ads interrupted your game. In the new version we have fixed this issue. We hope you will play Lastlight again.
