Sneeze and Conquer vs Last Light
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sneeze and Conquer
A pixel-art puzzle game where you initiate chain reactions by strategically spreading a virus through crowds. Evolve your virus with upgrades to achieve global domination and collect rewards.
- Pixel-art chain reaction gameplay
- Diverse crowd environments
- Virus evolution and upgrades
- Global map progression
- Collectible card album
- Cloud save functionality
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It starts with one sneeze. Sneeze and Conquer is a pixel-art chain reaction game. Pick the right person in the crowd, send your virus flying and watch the sneezes jump from one person to the next. Reach the target, collect DNA and gold, and carry your virus from a single cinema seat all the way around the world. ONE TAP, A WHOLE CROWD • Every level is a busy place full of people: cinemas, stadiums, concerts, beaches, airports, fairgrounds and more than a hundred others. • You only get a few sneezes. Choose who catches it first and let the chain reaction do the rest. • Meet a wacky crowd: sleepers who only wake up for a sneeze, people with hand fans who blow the droplets back, elders whose dentures fly off mid-sneeze and many more. EVOLVE YOUR VIRUS • Spend DNA in the lab across five branches: Spread, Incubation, Resistance, Mutation and Harvest. • Faster incubation, longer chains, double sneezes, new sneeze types and dozens of other upgrades. • Your virus changes color as it grows stronger. CONQUER THE WORLD • Start in North America and unlock new continents one by one on the world map. • Your virus keeps spreading across the map even while you are away. COLLECT AND GROW • Fill the Infection Track to open chests and complete the card album. Every finished card gives a permanent bonus. • Earn achievements and titles. • Your progress is backed up to the cloud with Game Center. Short levels, huge chain reactions and plenty of "Achoo!". How far can one sneeze go? Sneeze and Conquer contains ads and optional in-app purchases.
Last Light
Guide ships home by sweeping a lighthouse beam across the sea. Manage your lighthouse and village, upgrade your equipment, and experience dynamic weather. A relaxing idle game that respects your time.
- Drag lighthouse beam to guide ships
- Upgrade lighthouse and village
- Dynamic weather system
- Collect ship lore
- Offline progress up to 8 hours
- Home screen widget
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A cozy idle lighthouse game. Drag the beam across a black sea, and every ship it catches finds its way home. Free to play. Rewarded ads are always optional, and one $3.99 purchase removes all other ads. You keep the only light on a dark coast. Ships come in out of the night, some quick, some heavy, some shy of the light. Put your finger on the sea and sweep the beam over them; the ones you light turn toward harbor, unload their cargo, and the village above the cliffs sells it for Coin. A NIGHT ON THE COAST Check in for two minutes to collect the night and queue an upgrade, or stay for a full sweep when a storm rolls in. Every night ends on a quiet summary: what you lit, what the rocks took, and tomorrow's forecast. WHAT YOU BUILD • A lighthouse that grows with you: lens for range, beam for width, a foghorn for the thick nights, a harbor with more berths. • A village of twelve buildings that lights up window by window and opens new branches of the tower. • A journal of 36 ships and visitors, each with a sketch and a few lines of lore. Some only come out in storms. • Three coasts. When one is fully lit, sail on to the next and keep a permanent bonus. WEATHER THAT CHANGES THE NIGHT Fog narrows the beam. Storms push ships toward the rocks. Calm nights bring double traffic. When a ship drifts toward the reef, a flare calls it home. Flares drop from storms you weather, and you can also get one by watching a short ad if you choose. A GAME THAT RESPECTS YOUR TIME • No game over. A ship lost to the rocks costs its cargo and nothing more. • The coast keeps working while you are away, up to 8 hours. • A daily storm with a Game Center leaderboard, plus eight achievements. Game Center is optional. • A home screen widget that shows your next build, or the ships waiting for your light. • Readable type, Dynamic Type, VoiceOver labels, colorblind-safe ship outlines, and Reduce Motion support. • No account and no login. WHAT IS FOR SALE Everything in the game can be earned by playing. The optional purchases are: • Remove ads ($3.99, one time): turns off the ads shown between nights. Rewarded ads stay available, and only play if you tap to watch one. • Starter chest ($0.99, once per account): 300 Coin and the Lantern keeper skin. • Coin sack ($4.99): 500 Coin, about three late nights of cargo on the first coast. • Keeper skins ($1.99, one time): the Lantern, Storm Coat and Festival looks for your keeper. Try them on the coast before you buy. Remove ads and Keeper skins support Family Sharing. Restore purchases is in the Harbor and in Settings. Ads are personalized only if you allow tracking when asked, and the game plays the same either way. Hushed, warm and weathered: a small light against a big sea. Privacy Policy: https://lastlight.devera.app/privacy Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is rating: Last Light at 4.3 against Sneeze and Conquer's 2.0. Sneeze and Conquer's advantage is iOS requirement (15.0 vs 18.0). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sneeze and Conquer sells 8 one-off in-app purchases and Last Light sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Last Light holds the better App Store score, 4.3 against 2.0. Both are backed by a comparable volume of ratings — 3 and 8 respectively.
| Parameter | Sneeze and Conquer | Last Light |
|---|---|---|
| Price | Free | Free |
| Rating | 2.0 (3 ratings) | 4.3 (8 ratings) — better |
| Positive reviews | — | 66.7% of reviews |
| Number of ratings | 3 | 8 — better |
| Update frequency | — | Every 10 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 88 MB | 84 MB |
| Age rating | 12+ | 4+ |
| Developer | Lootcopter Inc | Farzin Tavakoli |
In-app purchases
Sneeze and Conquer
- Gold Small$0.99
- DNA Small$0.99
- Remove Ads$2.99
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- Gold Large$4.99
- DNA Large$4.99
- Bundle Small$9.99
- Bundle Mid$19.99
- Bundle Large$29.99
Last Light
- Starter chest$1.99
- Keeper skins$1.99
- Remove ads$3.99
Show 2 moreShow fewer
- Coin sack$4.99
- Keeper's Charter$6.99
Questions
Is Sneeze and Conquer free?
Is Last Light free?
Which has better reviews, Sneeze and Conquer or Last Light?
Do Sneeze and Conquer or Last Light have ads?
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