Expansion World Map/ Wars Powers
Lawgivers II: Suggestions for Expanding the Existing World and Geopolitical Systems
I really enjoy the direction Lawgivers II has been taking, especially the recent additions to the world map, international relations, the World Council, embargoes, intelligence operations, trade relationships, and political interactions between countries.
Because those systems are already being developed, I think there is an opportunity to expand them without changing the core identity of the game.
1. Continue Expanding the World Map
I would love to see more playable countries added outside of Europe and North America.
In particular, I would love to see more of:
* Asia
* Africa
* Middle East
* South America
India is already planned for the upcoming update, which is great. I would especially like to eventually see countries such as China, Saudi Arabia, Nigeria, South Africa, Indonesia, Pakistan, Egypt, and the Democratic Republic of the Congo.
I don’t think every country needs completely unique mechanics. The existing country systems could simply be expanded with more countries, resources, political structures, starting conditions, and regional data.
This would make the international systems that already exist much more useful because players would have more of the world to interact with.
2. Expand the Existing Military and War System
Rather than creating an entirely new war simulator, I think the existing war mechanics could be expanded with a few additional government actions.
For example, when a country is preparing for or participating in a war, the government could have additional actions such as:
* Increase military funding
* Mobilize reserves
* Increase recruitment
* Introduce or expand conscription
* Purchase foreign weapons
* Request military assistance
* Send military assistance
* Expand military production
* Negotiate a ceasefire
* Negotiate a peace treaty
Military strength could still be based on the existing system, but government decisions could influence it over time.
This would make defense spending and military policy feel more meaningful without requiring a completely separate military game.
3. Make Military Power More Dynamic
One thing I would really like is the ability for a weaker country to become stronger over time.
For example:
Low-income country → increases defense spending → invests in industry → purchases weapons → develops military capacity → becomes a stronger regional power.
The opposite should also happen.
A country that spends too much on its military could experience:
* Higher government debt
* Lower investment
* Reduced welfare spending
* Economic problems
* Lower public approval
That would make military spending an actual political decision rather than simply a statistic.
4. Build on the Existing Intelligence System
The recent intelligence operations are a really good foundation for this.
Since the game already has intelligence operations such as election interference, independence-movement support, sabotage, support for foreign parties, and regime-change operations, I think these could eventually become part of a larger international influence system.
For example:
Diplomatic influence
* Improve relations
* Support foreign governments
* Foreign aid
Economic influence
* Investments
* Trade agreements
* Sanctions
* Embargoes
Intelligence
* Espionage
* Election interference
* Cyber operations
* Sabotage
* Support political movements
This would allow countries to compete internationally without every conflict immediately becoming a war.
5. Expand the Consequences of International Actions
The World Council and embargo system are especially interesting.
I would love to see international actions have more measurable consequences.
For example:
Embargo → reduced trade → lower government revenue → economic effects
Arms embargo → difficulty purchasing military equipment
Foreign aid → improved government finances or development
Trade agreement → improved relations and economic activity
Intelligence operation → diplomatic tension or political consequences
This would make the international system feel more connected to the domestic simulation.
The game already has:
* Countries
* World map
* Trade
* International relations
* Wars
* Embargoes
* Intelligence
* Resources
* Government budgets
* Political parties
* Laws
* Diplomacy
* World Council
* Foreign political influence
I would love to see these systems become more interconnected rather than replaced.
For example:
Domestic politics → determines foreign policy
Economy → determines military capacity
Military capacity → affects international influence
Diplomacy → affects trade
Trade → affects the economy
Intelligence → affects foreign politics
Wars → affect the economy and domestic approval
That would make the existing systems work together much more deeply.
I think this would be a very natural next step for Lawgivers II and would allow the game to become a much deeper global political simulator while keeping the core gameplay and mechanics that already make it unique.
Thank you for continuing to develop the game. The recent updates show that the international side of Lawgivers II is already growing, and I would really love to see that part of the game continue to expand.
I really enjoy the direction Lawgivers II has been taking, especially the recent additions to the world map, international relations, the World Council, embargoes, intelligence operations, trade relationships, and political interactions between countries.
Because those systems are already being developed, I think there is an opportunity to expand them without changing the core identity of the game.
1. Continue Expanding the World Map
I would love to see more playable countries added outside of Europe and North America.
In particular, I would love to see more of:
* Asia
* Africa
* Middle East
* South America
India is already planned for the upcoming update, which is great. I would especially like to eventually see countries such as China, Saudi Arabia, Nigeria, South Africa, Indonesia, Pakistan, Egypt, and the Democratic Republic of the Congo.
I don’t think every country needs completely unique mechanics. The existing country systems could simply be expanded with more countries, resources, political structures, starting conditions, and regional data.
This would make the international systems that already exist much more useful because players would have more of the world to interact with.
2. Expand the Existing Military and War System
Rather than creating an entirely new war simulator, I think the existing war mechanics could be expanded with a few additional government actions.
For example, when a country is preparing for or participating in a war, the government could have additional actions such as:
* Increase military funding
* Mobilize reserves
* Increase recruitment
* Introduce or expand conscription
* Purchase foreign weapons
* Request military assistance
* Send military assistance
* Expand military production
* Negotiate a ceasefire
* Negotiate a peace treaty
Military strength could still be based on the existing system, but government decisions could influence it over time.
This would make defense spending and military policy feel more meaningful without requiring a completely separate military game.
3. Make Military Power More Dynamic
One thing I would really like is the ability for a weaker country to become stronger over time.
For example:
Low-income country → increases defense spending → invests in industry → purchases weapons → develops military capacity → becomes a stronger regional power.
The opposite should also happen.
A country that spends too much on its military could experience:
* Higher government debt
* Lower investment
* Reduced welfare spending
* Economic problems
* Lower public approval
That would make military spending an actual political decision rather than simply a statistic.
4. Build on the Existing Intelligence System
The recent intelligence operations are a really good foundation for this.
Since the game already has intelligence operations such as election interference, independence-movement support, sabotage, support for foreign parties, and regime-change operations, I think these could eventually become part of a larger international influence system.
For example:
Diplomatic influence
* Improve relations
* Support foreign governments
* Foreign aid
Economic influence
* Investments
* Trade agreements
* Sanctions
* Embargoes
Intelligence
* Espionage
* Election interference
* Cyber operations
* Sabotage
* Support political movements
This would allow countries to compete internationally without every conflict immediately becoming a war.
5. Expand the Consequences of International Actions
The World Council and embargo system are especially interesting.
I would love to see international actions have more measurable consequences.
For example:
Embargo → reduced trade → lower government revenue → economic effects
Arms embargo → difficulty purchasing military equipment
Foreign aid → improved government finances or development
Trade agreement → improved relations and economic activity
Intelligence operation → diplomatic tension or political consequences
This would make the international system feel more connected to the domestic simulation.
The game already has:
* Countries
* World map
* Trade
* International relations
* Wars
* Embargoes
* Intelligence
* Resources
* Government budgets
* Political parties
* Laws
* Diplomacy
* World Council
* Foreign political influence
I would love to see these systems become more interconnected rather than replaced.
For example:
Domestic politics → determines foreign policy
Economy → determines military capacity
Military capacity → affects international influence
Diplomacy → affects trade
Trade → affects the economy
Intelligence → affects foreign politics
Wars → affect the economy and domestic approval
That would make the existing systems work together much more deeply.
I think this would be a very natural next step for Lawgivers II and would allow the game to become a much deeper global political simulator while keeping the core gameplay and mechanics that already make it unique.
Thank you for continuing to develop the game. The recent updates show that the international side of Lawgivers II is already growing, and I would really love to see that part of the game continue to expand.
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Great Game
Hello, I would just like to say that this is a great game, but how about you guys do state executive offices like state treasurer, state, lieutenant governor state Attorney General would be great
Flags
I love this game. The only problem is that when you want to change the constitution of your country, you can’t change the flag! This would be really good for changes to a republic for example, so I think maybe you should be able to insert an image as a flag.
改善点
他のボタンと重なってしまい押せなくなってるボタンがある。誤訳が多い。選挙区がうまく選択できない。党の代表を変えることができない。これらの欠点を改善して欲しいです。2000円というアプリにしてはだいぶ高級な値段を払っているので早急に改善して欲しい。
I have two suggestions
One can you also make it possible for Republic to transition to monarchies and two please make China a playable country





