Melhorias no mapa
- Deveria ter a opção de mudar a eleição pra governadores em todo país e não só em um estado específico.
- Eu acho que também deveria ter a opção de indicar os governadores de cada estado.
- eu acho que deveria melhorar a lei do Senado e colocar a opção de quantos senadores a gente quer escolher e não só a quantidade constitucional.
- eu acho que deveria adicionar uma lei que suspenderia as eleições até a alteração da lei.
Response from developer
Thank you for your feedback. Brazil will get districts in the next update 17. All the best!
5/5
Response from developer
Thank you so much. More updates are on the way!
Très bien
Problème
Update please
Addictive
Response from developer
That's so great to hear! More updates are on way :)
Ich finde dieses Spiel sehr toll
More Parties
Great Game just need updates
Response from developer
Thank you for your review. Major update 17 is coming out soon with many new features! All the best :)
5
Melhorias no mapa
E eu também acho que vocês deveriam lançar logo os distritos dos países.
Response from developer
Thank you for your feedback. Brazil will get districts in the next update 17. All the best!
Perfeito para uma pessoa
sehr gutes Politikspiel
Ich hätte trotzdem ein paar Verbesserungsvorschläge.
1.Wenn man Wahlen mit minimaler Mehrheit gewonnen hat kann man selbst manchmal keine Koalition bilden.Vom Spiel wird behauptet das man die Wahl nicht gewonnen habe.
2.Ich würde mir Wünschen das die Koalitionspartner bei Bildung der Koalition Forderungen an die Partei hat die den Kanzler stellen möchte.Und das die Parteien realistische Koalitionspartner wählen,die ähnliche Ideologien haben.
3.Die Meinungen der anderen Parteien kann man kaum verbessern wenn sie bereits zu schlecht sind.Das erschwert die Regierungsbildung ungemein.
4.Als Idee hätte ich noch das es mehr Regierungsformen gibt.Und man auch eine Diktatur als Regierungsform etablieren kann.
Long time player
Great game, very ambitious
Expansion World Map/ Wars Powers
I really enjoy the direction Lawgivers II has been taking, especially the recent additions to the world map, international relations, the World Council, embargoes, intelligence operations, trade relationships, and political interactions between countries.
Because those systems are already being developed, I think there is an opportunity to expand them without changing the core identity of the game.
1. Continue Expanding the World Map
I would love to see more playable countries added outside of Europe and North America.
In particular, I would love to see more of:
* Asia
* Africa
* Middle East
* South America
India is already planned for the upcoming update, which is great. I would especially like to eventually see countries such as China, Saudi Arabia, Nigeria, South Africa, Indonesia, Pakistan, Egypt, and the Democratic Republic of the Congo.
I don’t think every country needs completely unique mechanics. The existing country systems could simply be expanded with more countries, resources, political structures, starting conditions, and regional data.
This would make the international systems that already exist much more useful because players would have more of the world to interact with.
2. Expand the Existing Military and War System
Rather than creating an entirely new war simulator, I think the existing war mechanics could be expanded with a few additional government actions.
For example, when a country is preparing for or participating in a war, the government could have additional actions such as:
* Increase military funding
* Mobilize reserves
* Increase recruitment
* Introduce or expand conscription
* Purchase foreign weapons
* Request military assistance
* Send military assistance
* Expand military production
* Negotiate a ceasefire
* Negotiate a peace treaty
Military strength could still be based on the existing system, but government decisions could influence it over time.
This would make defense spending and military policy feel more meaningful without requiring a completely separate military game.
3. Make Military Power More Dynamic
One thing I would really like is the ability for a weaker country to become stronger over time.
For example:
Low-income country → increases defense spending → invests in industry → purchases weapons → develops military capacity → becomes a stronger regional power.
The opposite should also happen.
A country that spends too much on its military could experience:
* Higher government debt
* Lower investment
* Reduced welfare spending
* Economic problems
* Lower public approval
That would make military spending an actual political decision rather than simply a statistic.
4. Build on the Existing Intelligence System
The recent intelligence operations are a really good foundation for this.
Since the game already has intelligence operations such as election interference, independence-movement support, sabotage, support for foreign parties, and regime-change operations, I think these could eventually become part of a larger international influence system.
For example:
Diplomatic influence
* Improve relations
* Support foreign governments
* Foreign aid
Economic influence
* Investments
* Trade agreements
* Sanctions
* Embargoes
Intelligence
* Espionage
* Election interference
* Cyber operations
* Sabotage
* Support political movements
This would allow countries to compete internationally without every conflict immediately becoming a war.
5. Expand the Consequences of International Actions
The World Council and embargo system are especially interesting.
I would love to see international actions have more measurable consequences.
For example:
Embargo → reduced trade → lower government revenue → economic effects
Arms embargo → difficulty purchasing military equipment
Foreign aid → improved government finances or development
Trade agreement → improved relations and economic activity
Intelligence operation → diplomatic tension or political consequences
This would make the international system feel more connected to the domestic simulation.
The game already has:
* Countries
* World map
* Trade
* International relations
* Wars
* Embargoes
* Intelligence
* Resources
* Government budgets
* Political parties
* Laws
* Diplomacy
* World Council
* Foreign political influence
I would love to see these systems become more interconnected rather than replaced.
For example:
Domestic politics → determines foreign policy
Economy → determines military capacity
Military capacity → affects international influence
Diplomacy → affects trade
Trade → affects the economy
Intelligence → affects foreign politics
Wars → affect the economy and domestic approval
That would make the existing systems work together much more deeply.
I think this would be a very natural next step for Lawgivers II and would allow the game to become a much deeper global political simulator while keeping the core gameplay and mechanics that already make it unique.
Thank you for continuing to develop the game. The recent updates show that the international side of Lawgivers II is already growing, and I would really love to see that part of the game continue to expand.
