Unoriginal, flaws included
Honestly doubt this saw any "development" at all. Cookie-cutter gameplay with "slightly different" looks, with forced area transitions that lose drops on top! Nevermind the immediate Photos access request.
Gambling type
Started off really well. Now it feels like gambling type and fomo that keeps me going. Getting greedier and greedier. Dropped close to 10 grand in the game already:/
Cash Grab
Do you want to pay a thousand bucks for an event? That’s the only way they want you to play. They decided to take progression and turn it into a p2w nightmare - get more from you iaps elsewhere
Typical grab as much money and ignore community as possible
Take a look at recent reviews, they noticed their players were making progress without spending a ton then decided to change the best events saying they would make them better. Better to them was amplifying the cost of progression 5x with less rewards. In which they proceeded to take vacations across the whole company apparently during the time they destroyed the best event forcing players to have to literally pay to get any real progress. Again look at recent reviews .
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Great Game Ruined by Monetization
I’ve really enjoyed this game over the last 6 months, but unfortunately it has become increasingly pay-to-win. To have a realistic chance at earning many event rewards, you essentially need to purchase Privilege Cards and Auto Collector. The developers continue introducing predatory monetization while seemingly ignoring community feedback. This game had a strong player base and a lot of potential, but the growing focus on squeezing money out of players has taken away much of what made it fun. There’s still a good game underneath it all. I wish the developers would prioritize the community and enjoyable gameplay over increasingly aggressive monetization.
It feels like the developers have adopted the movie theater popcorn model: they’d rather get $100 from 10 players than $10 from 100, maximizing whale spending while leaving F2P and average players on the sidelines. Events may technically be “free,” but meaningful participation and rewards increasingly require spending. They’ve taken the fun of earning and unlocking rewards through gameplay and put it behind a paywall. Progress no longer feels earned, it feels purchased.
It feels like the developers have adopted the movie theater popcorn model: they’d rather get $100 from 10 players than $10 from 100, maximizing whale spending while leaving F2P and average players on the sidelines. Events may technically be “free,” but meaningful participation and rewards increasingly require spending. They’ve taken the fun of earning and unlocking rewards through gameplay and put it behind a paywall. Progress no longer feels earned, it feels purchased.
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