Good game, not built for F2P
so cute!
あと少し改善してくれれば手放しで神ゲー
このゲームをかなりやって中級者と言えるくらいにはなったかなと思うので率直に感想を書かせてもらいます。
まず良い点
・るぅみのビジュアル
素晴らしいです。割と直感的に分かるポピュラーなデザインなのにかっこよかったり可愛かったりで愛着が湧きます。
・対戦要素のバランス
一部の超ブッ壊れるぅみ(リヴァドラグ、ムキムキウマ、レイオーム等 2026/10/28時点)
以外はかなりバランスが取れていてランクマッチをやっていても楽しく感じます 一試合がすぐ終わるゲームの中では読み合いも戦略性も高く申し分ないです。(ムキムキウマはナーフして欲しいですが)
・ホームのストラテジー要素
こちらは個人的な評価でいうと1番評価が高く素晴らしい機能だと思っています。
対戦では使いにくいるぅみたちにもお仕事という救済措置を残しているためるぅみ間での当たりハズレの差が広がらないように設計されているため様々なるぅみを愛でることができて楽しいです。
Response from developer
冒険者さま、ご意見をお寄せいただきありがとうございます。育成素材の入手方法やスタミナシステム、バトルバランスについて、ご期待に沿えない部分があり、ご不満を感じられたことをお察しいたします。 この度いただいたご意見を真摯に受け止め、今後のゲーム内容やバランス調整を検討する際の参考とさせていただきます。貴重なご意見をお寄せいただき、ありがとうございました。
nice game
Bon jeux
Need more starlit leaves
Adorable game😍❤️
金が物言うゲーム
変わり映えがないベルト式風景にたまに起きるイベントを見ながらただひたすらスタミナを消費するだけ、キャラ強化するにもかなり効率悪くバトルもPaytowinと言わざるを得ない。
さらに驚くべき事にこのゲーム、ストーリーがないくせにどんどんキャラが出てくるのだ(現段階でイベントキャラ含め9人くらい出てくるがどれも説明がなく、始めたばかりでもいきなり4人くらい説明なしに飛び出しては消えていく)多分集金ゲーだろうなと思いながら好みのるぅみを集めてる。
Response from developer
冒険者さま、 このたびはご不快なゲーム体験をおかけし、誠に申し訳ございません。 ご報告いただいた件につきまして、ゲーム内では定期的にさまざまなイベントを開催し、キャラクター育成用の資源も配布しております。これらの資源をご活用いただくことで、ご自身のるぅみを育成していただけます。また、新しいるぅみを追加しているのは、新たな体験をお届けし、編成の選択肢や遊び方をより広げていただくためでございます。 今後もより良いゲーム体験をお届けできるよう努めてまいります。その他、ゲームに関してご不明な点がございましたら、ゲーム内のカスタマーサポート窓口よりお気軽にお問い合わせください。 ご理解とご協力を賜りますようお願い申し上げます。
Accrocheur 🤓
jogo raro e bem feito
Enjoy this game
Demais!!!
Muito bom!
Truly annoying
Amazing but sometimes overwhelming
Redemption code didn’t give what was promised.
Great
A Great Game for the First Week, Then the Paywall Becomes the Game.
I genuinely enjoyed my first few days playing this game. However, the more you play, the more you realise just how unprepared it is for a full release and how aggressively it pushes you towards spending real money.
The entire game revolves around catching Loomis and completing your gallery. Yet, completing that gallery as a free-to-play player is practically impossible. A significant portion of the collection is locked behind paywalls.
And don’t even get me started on the cool 3D Loomis, which are heavily featured in advertisements as one of the game’s most exciting features. Those are also completely locked behind payments.
And to be clear, I’m not against monetisation in games. Quite the opposite, actually. I’m perfectly happy to spend money on games I enjoy, and I often make purchases early on when a game makes a good first impression. I have no problem supporting developers financially, even before I’ve spent much time with their game.
My issue here isn’t even the prices themselves. It’s the sheer amount of content that is inaccessible without spending money. There’s a massive difference between offering optional purchases that enhance the experience and deliberately restricting core gameplay to push players towards paying.
Even the game’s speed is monetised.
A monthly subscription unlocks 2x game speed. At first, this might sound like a harmless quality-of-life feature. But after several days of playing, it becomes painfully obvious that the entire game, including its animations, was designed to run at 2x speed, or at least 1.5x.
Playing at the default speed feels like watching a YouTube video at 0.75x. Everything looks unnecessarily slow and awkward. It doesn’t feel like you’re paying for a convenience feature. It feels like you’re paying to experience the game at the speed it was originally designed for.
And then there’s the lack of meaningful content and progression.
There simply isn’t enough to do. The game attempts to introduce a tower-style PvE mode, where you clear increasingly difficult battles to earn rewards, but the overall gameplay remains extremely limited.
Another major part of the game is levelling up your Loomis, which essentially function as champions or heroes. At different stages, you need specific resources to upgrade them. Initially, these resources can be earned through various events and game modes, which seems perfectly reasonable.
However, once you reach a certain level, almost every further upgrade requires special resources that are incredibly difficult to obtain.
Technically, you can earn them through certain game modes, but these modes are rarely available, and obtaining meaningful rewards often requires you to rank among the very best players on the server.
And, of course, there’s a much easier alternative: buying those resources directly from the shop with real money.
This creates an absolutely ridiculous progression system where not only are the most powerful Loomis locked behind paywalls, but even levelling up your ordinary Loomis eventually becomes heavily restricted unless you’re willing to pay.
The result?
You’ll probably enjoy this game for a week or two, perhaps even less. The early progression is enjoyable, collecting Loomis feels rewarding, and the overall concept has genuine potential.
But eventually, you hit a wall. And it’s not a wall that requires more skill, better strategy, or even a reasonable amount of grinding to overcome. It’s a financial wall.
After spending enough time with the game to understand its systems, I’ve come to a fairly simple conclusion.
I would actually recommend giving it a try for a week or two. The initial experience can be genuinely fun.
But beyond that, there is very little left for free-to-play players or even those willing to spend a modest amount of money.
It’s a promising game with an enjoyable core concept, undermined by a monetisation system that seems determined to charge players for almost every meaningful aspect of the experience.
