Lumi Master Reviews: Is It Legit?

Customer Experience

Positive experience78.6% of reviews
Neutral4.7% of reviews
Negative experience16.7% of reviews

~ Based on 448 written reviews from the US App Store.

Is Lumi Master Safe?

Lumi Master appears safe based on user ratings. AppsHunter Safety Score for Lumi Master is 96/100.

This assessment is based on 3,769 user ratings, with an App Store average of 4.8/5.

Safety Analysis

96.8% of ratings point to a safe experience
1.1% of ratings suggest some concerns
2.1% of ratings point to a risky experience

~ Based on 3,556 App Store ratings for Lumi Master.

Is Lumi Master Legit?

Lumi Master appears to be a legitimate app. AppsHunter Legitimacy Score for Lumi Master is 85/100.

Based on 85 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Good game, not built for F2P

I want to pre-face that I actually do love this game. The design is cute and the gameplay is actually very fun. The one thing that is highly discouraging is that a lot of it feels like it’s pay to win or participate, especially for events. Some things may be possible through grinding but that’s also based on luck. A lot of the game is geared towards paying for more energy, items, etc. I have no problem spending a dollar here and there for small things but if it is required for me to continue enjoying the game then that’s when the enjoyment dies. The game is still new, so I hope that the devs listen and fix some of these issues now. If that were to happen, I’d give a better rating and I hope to.
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so cute!

very simple and the art is sweet.

あと少し改善してくれれば手放しで神ゲー

ここ1ヶ月でどハマりし、コラボパックをちょくちょく買って楽しんでいる者です。(ランク帯でんせつ、500位以内)
このゲームをかなりやって中級者と言えるくらいにはなったかなと思うので率直に感想を書かせてもらいます。


まず良い点
・るぅみのビジュアル
 素晴らしいです。割と直感的に分かるポピュラーなデザインなのにかっこよかったり可愛かったりで愛着が湧きます。
・対戦要素のバランス
 一部の超ブッ壊れるぅみ(リヴァドラグ、ムキムキウマ、レイオーム等 2026/10/28時点)
以外はかなりバランスが取れていてランクマッチをやっていても楽しく感じます 一試合がすぐ終わるゲームの中では読み合いも戦略性も高く申し分ないです。(ムキムキウマはナーフして欲しいですが)
・ホームのストラテジー要素 
 こちらは個人的な評価でいうと1番評価が高く素晴らしい機能だと思っています。
対戦では使いにくいるぅみたちにもお仕事という救済措置を残しているためるぅみ間での当たりハズレの差が広がらないように設計されているため様々なるぅみを愛でることができて楽しいです。
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Response from developer

冒険者さま、ご意見をお寄せいただきありがとうございます。育成素材の入手方法やスタミナシステム、バトルバランスについて、ご期待に沿えない部分があり、ご不満を感じられたことをお察しいたします。 この度いただいたご意見を真摯に受け止め、今後のゲーム内容やバランス調整を検討する際の参考とさせていただきます。貴重なご意見をお寄せいただき、ありがとうございました。

nice game

i bought a thornbloom its very cool

Bon jeux

Jeux simple mais efficace

Need more starlit leaves

Absolutely great game haven’t been able to put it down however im finding it hard to level up my lumi as there isnt enough opportunities to earn more starlit leaves

Adorable game😍❤️

I love how cute the characters look this is my new fav game!❤️❤️❤️❤️❤️

金が物言うゲーム

キャラは可愛い(一部見たことあるようなキャラもいる)が正直それだけ。
変わり映えがないベルト式風景にたまに起きるイベントを見ながらただひたすらスタミナを消費するだけ、キャラ強化するにもかなり効率悪くバトルもPaytowinと言わざるを得ない。
さらに驚くべき事にこのゲーム、ストーリーがないくせにどんどんキャラが出てくるのだ(現段階でイベントキャラ含め9人くらい出てくるがどれも説明がなく、始めたばかりでもいきなり4人くらい説明なしに飛び出しては消えていく)多分集金ゲーだろうなと思いながら好みのるぅみを集めてる。

Response from developer

冒険者さま、 このたびはご不快なゲーム体験をおかけし、誠に申し訳ございません。 ご報告いただいた件につきまして、ゲーム内では定期的にさまざまなイベントを開催し、キャラクター育成用の資源も配布しております。これらの資源をご活用いただくことで、ご自身のるぅみを育成していただけます。また、新しいるぅみを追加しているのは、新たな体験をお届けし、編成の選択肢や遊び方をより広げていただくためでございます。 今後もより良いゲーム体験をお届けできるよう努めてまいります。その他、ゲームに関してご不明な点がございましたら、ゲーム内のカスタマーサポート窓口よりお気軽にお問い合わせください。 ご理解とご協力を賜りますようお願い申し上げます。

Accrocheur 🤓

Je débute mais déjà le plaisir de la capture est plaisant.

jogo raro e bem feito

Não tem anúncios e é inteiramente artístico, com artes incríveis! os personagens e animais (lumis) são fofos e bonitos, é fácil de entender e é bem completo! não tem o que reclamar até agora!

Enjoy this game

Goated fr

Demais!!!

Este jogo eu quase fico a madrugada inteira jogando esse jogo de tão bom que ele é

Muito bom!

Viciante e sensacional, não tem anuncios

Truly annoying

Hi I ran out of energy in the game and like normal games you can ask for help to get some more without spending cash but everytime I send a message to ask for help it says it contains sensitive words , how does what should you do when you have no energy sound sensitive?, I kept asking through different ways and it didn’t explain why it was sensitive it got rid of the sentence which got more annoying.
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Amazing but sometimes overwhelming

I love this game so far, but sometimes it seems like theres 10 million events and quests and tasks

Redemption code didn’t give what was promised.

I saw an ad for this game that included a redemption code that promised 100 golden eggs. I entered the game to redeem… Only to get a small amount of energy instead. I’m now left wondering if I’ve been tricked, or if the 100 eggs are for new players only (I’ve had the game since it came out a few weeks ago, so I might not necessarily count as new? IDK.) Otherwise, the game is alright. My only other complaint is how the game has more event/season exclusive environments than it does main-game environments. The main game feels so small compared to the amount of event/season exclusive environments.
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Great

Fun graphics

A Great Game for the First Week, Then the Paywall Becomes the Game.

Great game in theory, but completely ruined by aggressive monetisation.

I genuinely enjoyed my first few days playing this game. However, the more you play, the more you realise just how unprepared it is for a full release and how aggressively it pushes you towards spending real money.

The entire game revolves around catching Loomis and completing your gallery. Yet, completing that gallery as a free-to-play player is practically impossible. A significant portion of the collection is locked behind paywalls.

And don’t even get me started on the cool 3D Loomis, which are heavily featured in advertisements as one of the game’s most exciting features. Those are also completely locked behind payments.

And to be clear, I’m not against monetisation in games. Quite the opposite, actually. I’m perfectly happy to spend money on games I enjoy, and I often make purchases early on when a game makes a good first impression. I have no problem supporting developers financially, even before I’ve spent much time with their game.

My issue here isn’t even the prices themselves. It’s the sheer amount of content that is inaccessible without spending money. There’s a massive difference between offering optional purchases that enhance the experience and deliberately restricting core gameplay to push players towards paying.

Even the game’s speed is monetised.

A monthly subscription unlocks 2x game speed. At first, this might sound like a harmless quality-of-life feature. But after several days of playing, it becomes painfully obvious that the entire game, including its animations, was designed to run at 2x speed, or at least 1.5x.

Playing at the default speed feels like watching a YouTube video at 0.75x. Everything looks unnecessarily slow and awkward. It doesn’t feel like you’re paying for a convenience feature. It feels like you’re paying to experience the game at the speed it was originally designed for.

And then there’s the lack of meaningful content and progression.

There simply isn’t enough to do. The game attempts to introduce a tower-style PvE mode, where you clear increasingly difficult battles to earn rewards, but the overall gameplay remains extremely limited.

Another major part of the game is levelling up your Loomis, which essentially function as champions or heroes. At different stages, you need specific resources to upgrade them. Initially, these resources can be earned through various events and game modes, which seems perfectly reasonable.

However, once you reach a certain level, almost every further upgrade requires special resources that are incredibly difficult to obtain.

Technically, you can earn them through certain game modes, but these modes are rarely available, and obtaining meaningful rewards often requires you to rank among the very best players on the server.

And, of course, there’s a much easier alternative: buying those resources directly from the shop with real money.

This creates an absolutely ridiculous progression system where not only are the most powerful Loomis locked behind paywalls, but even levelling up your ordinary Loomis eventually becomes heavily restricted unless you’re willing to pay.

The result?

You’ll probably enjoy this game for a week or two, perhaps even less. The early progression is enjoyable, collecting Loomis feels rewarding, and the overall concept has genuine potential.

But eventually, you hit a wall. And it’s not a wall that requires more skill, better strategy, or even a reasonable amount of grinding to overcome. It’s a financial wall.

After spending enough time with the game to understand its systems, I’ve come to a fairly simple conclusion.

I would actually recommend giving it a try for a week or two. The initial experience can be genuinely fun.

But beyond that, there is very little left for free-to-play players or even those willing to spend a modest amount of money.

It’s a promising game with an enjoyable core concept, undermined by a monetisation system that seems determined to charge players for almost every meaningful aspect of the experience.
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So far so good

Great designs. I like the town building aspect. The progression looks nice but I noticed that for the first week you get a +300% production boost so it’s gonna hit pretty bad when it ends.

Cambios necesarios

El juego está bueno lo único malo es para los coleccionistas obtener un Lumi croma o lustrado es difícil y más cuando ahí muchos eventos mi opinión sería que si obtienes un cromado en los eventos debería registrarse en la Lumi pedía para no ir a buscarlo en las zonas normal el rate de aparición es mínimo y es difícil que salga al igual cuando obtienes un lustrado debería registrarse todas sus ecos para no gastar recursos en sus prevolution
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