Free-riders are ruining the game
It’s the best casual game I’ve played so far. Graphics are cute. BGMs are also fun and upbeat.
However, the game is getting plagued with free-riding behaviours. You can fail many times if your teammates are not contributing (e.g. intentionally staying dead in daily dungeons).
Since the game only provides upvoting button but not downvoting, free-riding behaviour will neither be punished nor recognised. Such behaviour is destructive to the free-to-play community, and will eventually shrink game population. It’s also possible that this mechanic design is intentional by the game developers to encourage payment and earn revenue.
Had the game has a fair mechanism to report and display statistics on free-riding behaviours, this review would be 4-5 stars.
However, the game is getting plagued with free-riding behaviours. You can fail many times if your teammates are not contributing (e.g. intentionally staying dead in daily dungeons).
Since the game only provides upvoting button but not downvoting, free-riding behaviour will neither be punished nor recognised. Such behaviour is destructive to the free-to-play community, and will eventually shrink game population. It’s also possible that this mechanic design is intentional by the game developers to encourage payment and earn revenue.
Had the game has a fair mechanism to report and display statistics on free-riding behaviours, this review would be 4-5 stars.
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I love it
I love this game so much the voice acting is amazing the art the fights it all just amazing
Sword and staff
This game is so cool
Great experiences, needs some little improvements.
I’ve read the comments, and I’m actively playing the game. I think the classes were well designed, but with every season the differences between them become more noticeable, especially in terms of disadvantages. The rankings already show the reality of the game: the top players are mostly P2W, which is understandable…if you spend money, that’s part of the benefit. However, the developers should test PvP between classes using similar levels and stats. The gap in performance between some classes is huge, and this also affects PvE progression.
Exploration also has too many restrictions: level requirements, rank, damage requirements, keys, special tools, etc. It’s frustrating to know that in 24 hours I’ll finally unlock the next area, only to realize that I’m already much stronger than the recommended level and then have to wait another 24 hours for the next one. Progression should be based more on level ranges and offer several areas at the same time. Otherwise, the game becomes repetitive.
I also thought buying some items would improve my experience, but honestly, it didn’t make much difference.
I understand that it’s impossible to satisfy everyone, but there are definitely things that could be improved. Events are another example. Some have unique rewards, but the dance event felt like spending time just to collect a few notes. The recent minigames have been more entertaining, though.
The whale event was especially confusing because there was no real introduction or explanation of the collaboration. Not everyone playing the game knows anime or shows from other countries. Even a short introduction explaining what the whale is and why we are fighting it would help a lot. Right now, I’m sure many players are just hunting it for the special coins without even knowing what the whale represents.
Overall, I like the game, but I think improving class balance, exploration progression, and event explanations would make the experience much better.
Exploration also has too many restrictions: level requirements, rank, damage requirements, keys, special tools, etc. It’s frustrating to know that in 24 hours I’ll finally unlock the next area, only to realize that I’m already much stronger than the recommended level and then have to wait another 24 hours for the next one. Progression should be based more on level ranges and offer several areas at the same time. Otherwise, the game becomes repetitive.
I also thought buying some items would improve my experience, but honestly, it didn’t make much difference.
I understand that it’s impossible to satisfy everyone, but there are definitely things that could be improved. Events are another example. Some have unique rewards, but the dance event felt like spending time just to collect a few notes. The recent minigames have been more entertaining, though.
The whale event was especially confusing because there was no real introduction or explanation of the collaboration. Not everyone playing the game knows anime or shows from other countries. Even a short introduction explaining what the whale is and why we are fighting it would help a lot. Right now, I’m sure many players are just hunting it for the special coins without even knowing what the whale represents.
Overall, I like the game, but I think improving class balance, exploration progression, and event explanations would make the experience much better.
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Dih
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