Cannot even get in
Loving it!
The art is high quality, the menus and layout is clean and concise, and there’s always content with room for improvement. You can spend 10 min a day, or 10 hours a day! I’ve truly enjoyed playing this, and plan to continue for the long haul.
I am not sponsored nor obligated to write this, I am sincerely just a happy free-to-play player.
Game is down more than it is up
Perfect picture
Is this game dead?
I like it and am playing it but
Avoid.
Beat a stage? Here’s a pop up for a “sale” on some items! Only a measly…$30.
Oh? You opened the game? Quick Look at this AMAZING deal for some….more items? Oh? It’s $100? Oh but the it’s 3 items and enough gems to do….oh, a couple ten rolls? Ok….awesome.
These games literally just exist to take your money. This game is no different.
Do not download this game. Do not listen to the 5 star glowing reviews. There is no way they are written by actual people.
Only one language
Spending simulator
Has Potential
The second guard in soul bound is so incredibly overpowered that unless you spend four figures on the game, you cannot beat it.
They flood you with ways to spend a ton of money, but barely give the players a reason to keep playing. Celestial Tower to further upgrade high tier heroes isn’t unlocked until day 43 LOL, but if you spend I think $400 - $500 dollars, you can unlock it on day 8. It’s just ridiculous.
Wanna play just to lose all of your experience?
Where my 1000 free draws at man
Multi-Server/VIP/Afk
Regarding VIP systems, they operate on a pay-for-perks basis, rewarding players based on their spending. However, these perks are locked to the server where the spending occurs, which can feel limiting, especially considering the multi-server environment. It's essentially a costly endeavor for a solitary gaming experience, particularly if you're spending significant amounts monthly.
The game leans heavily on the "set it and forget it" approach, with minimal interactive gameplay. It nudges players towards minor spending, promising ongoing progress with little active involvement. Yet, any direct engagement has a negligible impact on gameplay, reducing it to basic strategy adjustments.
Despite its visually appealing design, which contributes to its initial positive reception, the game's appeal is likely to wane after a few months. Its success is somewhat attributed to significant marketing expenditures rather than gameplay merit. Personally, I recommend exploring more mainstream games that offer a sense of ownership and enduring engagement.
Mobile legends adventure
说好的中文?
Buggy cash grab
Afk arena with better art
Game doesn’t even open.
I can’t even open the game
Cash-grab game
I’ll admit that the artwork is decent but the game itself is loaded with over priced packages, incomplete descriptions, and I encountered one instance of false advertisement.
The biggest issue I had was when the customer support tried to justify the false advertisement by insisting the outcome was correct regardless of the description and expectations implied by the supporting images.
There is a separate VIP section titled “SVIP”, where access is gained by having completed a total transaction value of… A LOT of money, I believe something near $1000. The Pay-to-win nature of the game is extremely exaggerated and provides rewards that you sadly discover are not nearly worth the value.
After starting a fresh server on release day there was a lot of activity. This died off shortly after the first week expired. I am extremely disappointed in the outcome.
If your idea of fun is spending money on essentially nothing, then this game is for you. Otherwise, I suggest steering clear and finding a game that less buggy, better developed, and more reasonable.
