
Magic Tower Draw
Draw a spell, launch a mage
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Free
Rating summary
About
Two walking castles face each other. Every turn you cast by hand: you DRAW the spell, the game reads your line and tells you how well it recognised it - and that percentage becomes the power of the shot. Then you pull your mage back like a slingshot, aim, and let go.
A clean glyph hits hard. A scribble still casts, but it barely scratches. That is the whole skill of the game: your hand is the weapon.
DRAW YOUR MAGIC
- 11 hand-drawn spells, from a simple strike to three combo glyphs
- Your line is scored from 0 to 100% - and power scales with it
- A grimoire that shows every shape you have learnt
SHOOT LIKE A SLINGSHOT
- The mage IS the slingshot: pull back, aim the arc, release
- Spells pierce walls, splash onto neighbouring rooms, freeze a room for a turn, heal, or wrap your castle in a shield
- A room at 0 HP collapses - and everything stacked on top falls with it
AN ADVENTURE, ONE LESSON AT A TIME
- 30 levels on a hand-drawn map, each one teaching one new spell or rule
- A guided first duel: a ghost hand shows you how to draw, seal and fire
- Your castle walks on eight legs: step closer or back away, a set distance per turn
- Four elements in a cycle - water beats fire beats air beats earth. Read the enemy walls, then draw the spell that bites them
- Later levels let you build your own castle before the duel, room by room, and move your mages when their room is about to fall
- Three seals per level: win, win fast, and finish with your heart intact
FIVE WORLDS
Dusk, daylight, high peaks, a sunset coast and the open sea - where your castle's legs walk right through the water.
No ads. No in-app purchases. No account. Plays offline. English and French, detected automatically.
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What's New in Magic Tower Draw
1.0
October 30, 2026






