
MaritimeTycoon
Naval Strategy & Trading Game
About
What's New in MaritimeTycoon
1.2
June 7, 2026
**What's New** • Slave Market Daily Purchase Limits — Each port now enforces daily buying caps: Port Governor 3,000 / Top-10 Investor 1,000 / Other Players 200. Limits reset at UTC midnight and are tracked per port independently. Remaining quota is displayed in real time. • Auction House Prosperity Requirements — Auction items may now require a minimum city prosperity level to purchase. Locked items display a lock icon and the current vs. required prosperity level. • Legendary & Pirate Ship Artwork — 34 new ship images added for all Legendary (L_) and Pirate (P_) vessels. • Legendary Ships — Port-exclusive availability and server-wide stock limits introduced for legendary ships in the Shipyard. **Improvements** • Undercrewed Sailing — Ships can now depart even when crew count is below minimum. Speed is reduced to 10% of max speed (calculated from base speed, not compound-penalized speed). A warning indicator is shown during voyage. • Slave Market Crew Floor — When crew quarters are full, you can still hire up to 10% of total crew capacity per purchase. **Bug Fixes** • Fixed market display issue caused by updated API response format. • Speed detail panel now shows the correct speed matching actual sailing speed. • Crew list in Dock no longer overflows on smaller screens. • Voyage log and crew panels in the Sailing screen are now mutually exclusive (opening one closes the other). • Slave market cargo space calculation now correctly subtracts water and cannon space. • Fixed negative crew count bugs; crew desertion and mutiny events now log correctly across all platforms.
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