MazeQuest®

MazeQuest®

A Fantasy Adventure RPG

17 ratings
9 reviews

Archived App

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.

Details

  • Released
  • Updated
  • June 26, 2017
  • July 30, 2021

Features

MazeQuest® video #1 for iPhone
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About

Embark on a fantasy adventure RPG inspired by 16-bit classics. Gather a party, explore diverse lands, and engage in strategic turn-based combat to defeat an ancient evil and rescue the king.

Over 40 unique character classes
Hex-based combat positioning
Finely tuned skill system
Over 20 spells with animations
10+ weapon types
Explore 5 different lands
Full game, no ads or IAPs
Show original description

What's New in MazeQuest®

1.2

July 30, 2021

Minor Bug Fixes and balance adjustments

User reviews

Solid, turn- based retro RPG

Solid old-school game. Feels like the creator took his time with balanced level progression. The art really grew on me, as did the game play. Lots of thoughtful extras, like being able to choose left or right handed “joystick” location. Well crafted, sir!

Could’ve been great

Here’s an awesome idea....why don’t you get your enemy characters to dodge more than 90 percent of the time and then I wouldn’t hit any of them! They dodge like 12 times in a row, maybe with the contact of about three times. That way they can beat me down even though there’s only one of them and five of me. It doesn’t matter how much you upgrade your character.
Why don’t you make it completely without clues or hints on how to proceed whatsoever. Seriously, I don’t need to know who can use what weapons and who can’t. I don’t need to know the best way to level my characters up. I can just buy the weapons with precious gold and find out that they’re no good to me after all.
Basically, make it to where I end up wasting more precious gold to figure out whether something is worth it or not.
Design it in such a way that I need to spend more gold than I even make on the end battle just trying to revive my characters heal them and re-energize them. That way I’ll have no chance at buying any new weapons or armor or spell books .
Also, make the biggest mistake by limiting the amount of gold I can ever possibly get to advance my characters so once I’m out of enemies to fight I basically come to a brick wall.
Set it up to where when I do come to the brick wall my only choice is to start over from the very beginning of the game over and over, losing everything that you worked for.
That would be great if you could make a game like that… Oh sorry, you already have it, it’s called MazeQuest... or whatever.
I gave it a good try, frustratingly!!! over and over again but the design flaws are just too much to get over.
Could’ve been a huge fan.
Like I said it could’ve been great.
Give it a try if you’ve got time to waste.
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Response from developer

All fair points. However, part of the game is deciding a direction and playstyle early, and focusing on the key players to your offense and defensive strategy. Part of the strategy is gold allocation. A tip on healing your characters: The church is the MOST expensive way to do it. I is cheaper in the long run to have one "Healer" character, IE, a character who has a natural ability towards the spells "Heal" and "Heal All". You have one Healer in your party (Winebaud is available in Level 1 tavern) and use that player's magic to heal your characters, and THEN, when you run out of magic use the Church, pay the gold, and get health AND magic back. That is the most efficient way to do it. In MazeQuest 2, we did change the enemies to regenerate, have 3 difficulty settings, AND you can go back and forth between levels, but this game is much more difficult (and I think fun) for it's limits. It is not a perfect game by any means, but it can be beaten, but it is very hard to do. There are playthroughs on Youtube by my brother Chris, that show how to beat the game. Thanks for playing :) -Will

Alright

It’s an alright game, i mean it is fun and you can very easily become overpowered if you play your cards right, but don’t focus anything on melee, last boss battle is entirely magic/range dependant, and my team has no ranged skills

Wow

I'm impressed with this game it's a good classic RPG styled adventure!! Keep up the good work 👏🤗👍

Fun and a bit nastalgic

I love this. It reminds me of the type of games that made me fall in love with gaming as a child

Developer apps

FAQ

What is MazeQuest?

MazeQuest is a fantasy adventure RPG that pays homage to the 16-bit era. It features colorful 2D graphics, turn-based combat, and a deep strategic system for players to enjoy.

Does MazeQuest have ads or in-app purchases?

No, MazeQuest is a full game experience with no advertisements, pop-ups, or in-app purchases. You get the complete adventure for the one-time purchase price.

What platforms is MazeQuest available on?

MazeQuest is available on iPhone, iPad, and iPod touch devices, offering a classic RPG experience on the go.

How many character classes are there in MazeQuest?

MazeQuest features over 40 unique character classes. Some of these classes will join your party, while others may act as adversaries.

Does MazeQuest support offline play?

The description does not explicitly state offline play capabilities. However, as a single-player RPG, it is likely designed to be playable without a constant internet connection.

What is the combat system like in MazeQuest?

MazeQuest utilizes a hex-based combat positioning system, adding a layer of strategy to its turn-based battles. The game also features a finely tuned skill system with over 40 skills.

How often is MazeQuest updated?

The game was last updated on July 30, 2021, with version 1.2. While updates are not frequent, the game is stable and offers a complete experience.

What is the age rating for MazeQuest?

MazeQuest has an age rating of 4+, making it suitable for a wide range of players interested in fantasy adventure games.