Solid, turn- based retro RPG
Could’ve been great
Why don’t you make it completely without clues or hints on how to proceed whatsoever. Seriously, I don’t need to know who can use what weapons and who can’t. I don’t need to know the best way to level my characters up. I can just buy the weapons with precious gold and find out that they’re no good to me after all.
Basically, make it to where I end up wasting more precious gold to figure out whether something is worth it or not.
Design it in such a way that I need to spend more gold than I even make on the end battle just trying to revive my characters heal them and re-energize them. That way I’ll have no chance at buying any new weapons or armor or spell books .
Also, make the biggest mistake by limiting the amount of gold I can ever possibly get to advance my characters so once I’m out of enemies to fight I basically come to a brick wall.
Set it up to where when I do come to the brick wall my only choice is to start over from the very beginning of the game over and over, losing everything that you worked for.
That would be great if you could make a game like that… Oh sorry, you already have it, it’s called MazeQuest... or whatever.
I gave it a good try, frustratingly!!! over and over again but the design flaws are just too much to get over.
Could’ve been a huge fan.
Like I said it could’ve been great.
Give it a try if you’ve got time to waste.
Response from developer
All fair points. However, part of the game is deciding a direction and playstyle early, and focusing on the key players to your offense and defensive strategy. Part of the strategy is gold allocation. A tip on healing your characters: The church is the MOST expensive way to do it. I is cheaper in the long run to have one "Healer" character, IE, a character who has a natural ability towards the spells "Heal" and "Heal All". You have one Healer in your party (Winebaud is available in Level 1 tavern) and use that player's magic to heal your characters, and THEN, when you run out of magic use the Church, pay the gold, and get health AND magic back. That is the most efficient way to do it. In MazeQuest 2, we did change the enemies to regenerate, have 3 difficulty settings, AND you can go back and forth between levels, but this game is much more difficult (and I think fun) for it's limits. It is not a perfect game by any means, but it can be beaten, but it is very hard to do. There are playthroughs on Youtube by my brother Chris, that show how to beat the game. Thanks for playing :) -Will
