Nice Sweeper Dungelot Hybrid
Quite enjoyable, good overall. I would strongly suggest you have the game checked by an English language translator to correct the errors. Otherwise, this is the type of game I love to play on mobile, with Runestone Keeper gone and Dungelot not being supported any longer.
I love this game but…
They need to create new levels! I already finished the game in a week
Strong concept... many issues
The design is lovely and clever. Overall looks and feels very charming. As a minesweeper fan it takes the game and adds a whole new dimension
However, the programming has made a loop that means you constantly get stuck with the same enemy that returns almost immediately upon defeating it and it always returns stronger making it impossible to heal up between battles so you die very quickly.
The broken language due to translation is an ignorable. But the fact I always get stuck in the same loop made it quickly bore me.
However, the programming has made a loop that means you constantly get stuck with the same enemy that returns almost immediately upon defeating it and it always returns stronger making it impossible to heal up between battles so you die very quickly.
The broken language due to translation is an ignorable. But the fact I always get stuck in the same loop made it quickly bore me.
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Great minesweeper adventure but…
I really like this game, but there are several areas for improvement.
I enjoy the different styles that can be played — Endless or Adventure. The adventure provides a map like area to explore that has minesweeper levels as well as stores, treasure chests, and caves to explore (like a sim game with action options to choose from). There is even a last boss level in the adventure, which I think has a lot of potential for variation. And Endless is just level after level.
I also enjoy that me as the ‘player’ can select different explorers who offer different skills and abilities. I don’t mind the challenge of unlocking skill slots each time we start an Adventure, and the additional characters seems reasonable. The save and quit function is great, but I’m not confident it always works.
And then there are the improvement areas. While I think having some ?s in place of numbers is a decent and logical way to increase the difficulty, having too many makes the game impossible to play. In additions, the items available to assist the player can be moved away so the numbers can be seen—except for the chests. When combined with questions marks, it really makes navigating the game as minesweeper impossible. Instead it’s become a different and more luck based game.
And then finally, it would seem that the translation into English was a bit lacking. There are many typos and grammar issues, which can usually be understood anyway… however, there are also some ambiguous descriptions of the skills that make it hard to understand how to use those skills properly. In particular, I believe that when it says the skill “will be used in 2 rounds after use” (or along these lines) I think it means for the next two turns (or attacks of my ‘hero’) the skill will be active (once activated).
Overall I really like the game and enjoy playing, but the game play itself could certainly use some development. I have also experienced some crashes and moments when the ad bonuses simply aren’t available because “the ad won’t load at this time”.
I enjoy the different styles that can be played — Endless or Adventure. The adventure provides a map like area to explore that has minesweeper levels as well as stores, treasure chests, and caves to explore (like a sim game with action options to choose from). There is even a last boss level in the adventure, which I think has a lot of potential for variation. And Endless is just level after level.
I also enjoy that me as the ‘player’ can select different explorers who offer different skills and abilities. I don’t mind the challenge of unlocking skill slots each time we start an Adventure, and the additional characters seems reasonable. The save and quit function is great, but I’m not confident it always works.
And then there are the improvement areas. While I think having some ?s in place of numbers is a decent and logical way to increase the difficulty, having too many makes the game impossible to play. In additions, the items available to assist the player can be moved away so the numbers can be seen—except for the chests. When combined with questions marks, it really makes navigating the game as minesweeper impossible. Instead it’s become a different and more luck based game.
And then finally, it would seem that the translation into English was a bit lacking. There are many typos and grammar issues, which can usually be understood anyway… however, there are also some ambiguous descriptions of the skills that make it hard to understand how to use those skills properly. In particular, I believe that when it says the skill “will be used in 2 rounds after use” (or along these lines) I think it means for the next two turns (or attacks of my ‘hero’) the skill will be active (once activated).
Overall I really like the game and enjoy playing, but the game play itself could certainly use some development. I have also experienced some crashes and moments when the ad bonuses simply aren’t available because “the ad won’t load at this time”.
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bad
it is fun I guess? the game punishes you for being good at minesweeper, is chock full of poor translation, mechanics are explained poorly, and the whole game reeks of “content farm.” A Very Poor Use Of Your Time.







